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authorIra Rice <irarice@gmail.com>2009-02-04 14:43:01 -0700
committerIra Rice <irarice@gmail.com>2009-02-04 14:43:01 -0700
commit35c4cb970f14989445828aefa4cf17f3260f9281 (patch)
treedfb79ca9626955cf0411b5053ef7fff97c205b3c /src/gui
parent15d15965978d5ce73252e840c3da8ac15b48d858 (diff)
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Added a right click popup menu, and item popups to the equipment window.
Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui')
-rw-r--r--src/gui/equipmentwindow.cpp79
-rw-r--r--src/gui/equipmentwindow.h9
2 files changed, 79 insertions, 9 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 1fb2b601..f5ab604e 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -26,7 +26,10 @@
#include "button.h"
#include "equipmentwindow.h"
+#include "gui.h"
+#include "itempopup.h"
#include "playerbox.h"
+#include "viewport.h"
#include "../equipment.h"
#include "../graphics.h"
@@ -59,8 +62,9 @@ EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipment(equipment),
mSelected(-1)
-
{
+ mItemPopup = new ItemPopup();
+
// Control that shows the Player
mPlayerBox = new PlayerBox;
mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
@@ -153,6 +157,23 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
}
}
+Item* EquipmentWindow::getItem(const int &x, const int &y)
+{
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+ {
+ gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
+ BOX_WIDTH, BOX_HEIGHT);
+
+ if (tRect.isPointInRect(x, y))
+ {
+ return (i != EQUIP_AMMO_SLOT) ?
+ mInventory->getItem(mEquipment->getEquipment(i)) :
+ mInventory->getItem(mEquipment->getArrows());
+ }
+ }
+ return NULL;
+}
+
void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
{
Window::mousePressed(mouseEvent);
@@ -162,21 +183,61 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
Item* item;
- // Checks if any of the presses were in the equip boxes.
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
+ if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
- item = (i != EQUIP_AMMO_SLOT) ?
- mInventory->getItem(mEquipment->getEquipment(i)) :
- mInventory->getItem(mEquipment->getArrows());
- gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
- BOX_WIDTH, BOX_HEIGHT);
- if (tRect.isPointInRect(x, y))
+ // Checks if any of the presses were in the equip boxes.
+ for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
{
+ item = getItem(x, y);
+
if (item)
{
mSelected = i;
+ break;
}
}
}
+ else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
+ {
+ item = getItem(x, y);
+
+ if (!item)
+ return;
+
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = x + getX();
+ const int my = y + getY();
+ viewport->showPopup(mx, my, item);
+ }
}
+// Show ItemTooltip
+void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
+{
+ const int x = event.getX();
+ const int y = event.getY();
+
+ Item* item = getItem(x, y);
+
+ if (item)
+ {
+ int mouseX, mouseY;
+ SDL_GetMouseState(&mouseX, &mouseY);
+
+ mItemPopup->setItem(item->getInfo());
+ mItemPopup->setOpaque(false);
+ mItemPopup->view(x + getX(), y + getY());
+ }
+ else
+ {
+ mItemPopup->setVisible(false);
+ }
+}
+
+// Hide ItemTooltip
+void EquipmentWindow::mouseExited(gcn::MouseEvent &event)
+{
+ mItemPopup->setVisible(false);
+}
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index 8e9b22eb..b64c768b 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -28,6 +28,8 @@
class Equipment;
class Inventory;
+class Item;
+class ItemPopup;
class PlayerBox;
/**
@@ -66,6 +68,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener
void mousePressed(gcn::MouseEvent& mouseEvent);
+ Item* getItem(const int &x, const int &y);
+
enum {
// Equipment rules:
EQUIP_LEGS_SLOT = 0,
@@ -84,11 +88,16 @@ class EquipmentWindow : public Window, public gcn::ActionListener
private:
+ void mouseExited(gcn::MouseEvent &event);
+ void mouseMoved(gcn::MouseEvent &event);
+
Equipment *mEquipment;
Inventory *mInventory;
gcn::Button *mUnequip; /**< Button for unequipping. */
EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
+ ItemPopup *mItemPopup;
+
PlayerBox *mPlayerBox;
int mSelected; /**< Index of selected item. */