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authorIra Rice <irarice@gmail.com>2009-03-10 08:11:48 -0600
committerIra Rice <irarice@gmail.com>2009-03-10 08:11:48 -0600
commit443a10db52e909c4c2a33543795ec8837547e973 (patch)
treefc8fff5e1dbd5e171974919186f6356ffce7b6ff /src/gui/window.h
parent03507766fa4ee07491b7ee702093669de6222c9c (diff)
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Made it so that when windows load previous states, they are never
smaller than the minimum width and height (a check that should have been enforced in the first place), as well as modified the NPC list and text dialogs to remember where they were when they were moved or resized last. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/window.h')
-rw-r--r--src/gui/window.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/window.h b/src/gui/window.h
index 3a92ac17..bf15dedb 100644
--- a/src/gui/window.h
+++ b/src/gui/window.h
@@ -234,6 +234,12 @@ class Window : public gcn::Window, gcn::WidgetListener
void loadWindowState();
/**
+ * Saves the window state so that when the window is reloaded, it'll
+ * maintain its previous state and location.
+ */
+ void saveWindowState();
+
+ /**
* Set the default win pos and size.
* (which can be different of the actual ones.)
*/