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authorBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
committerBertram <bertram@cegetel.net>2009-09-03 20:37:08 +0200
commitecf588b5ef86804b0074c54b6371cda9e8f346c2 (patch)
treebff015ac332d0bfd359ebd932236f37003a578e6 /src/gui/widgets/progressbar.cpp
parentefb541eeef2ad839c885c494c3a065f1f7d5dc03 (diff)
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Resolved Mantis #847: Login stage Windows won't go less than the default gui opacity.
Of course, in-game, the wanted opacity still shows up.
Diffstat (limited to 'src/gui/widgets/progressbar.cpp')
-rw-r--r--src/gui/widgets/progressbar.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/gui/widgets/progressbar.cpp b/src/gui/widgets/progressbar.cpp
index 7cc020ef..0eda50a1 100644
--- a/src/gui/widgets/progressbar.cpp
+++ b/src/gui/widgets/progressbar.cpp
@@ -30,6 +30,7 @@
#include "resources/image.h"
#include "resources/resourcemanager.h"
+#include "gui/skin.h"
#include "utils/dtor.h"
@@ -120,17 +121,26 @@ void ProgressBar::logic()
}
}
-void ProgressBar::draw(gcn::Graphics *graphics)
+void ProgressBar::updateAlpha()
{
- if (config.getValue("guialpha", 0.8) != mAlpha)
+ float alpha = std::max(config.getValue("guialpha", 0.8),
+ (double)SkinLoader::instance()->getMinimumOpacity());
+
+ if (mAlpha != alpha)
{
- mAlpha = config.getValue("guialpha", 0.8);
+ mAlpha = alpha;
for (int i = 0; i < 9; i++)
{
mBorder.grid[i]->setAlpha(mAlpha);
}
}
+}
+
+void ProgressBar::draw(gcn::Graphics *graphics)
+{
+ updateAlpha();
+
static_cast<Graphics*>(graphics)->
drawImageRect(0, 0, getWidth(), getHeight(), mBorder);