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authorJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
committerJared Adams <jaxad0127@gmail.com>2010-01-11 02:12:47 +0000
commit440150cba3cd8441283d9914fc444358dee64495 (patch)
tree89ff0bb6b5229748861ba5364268e3c465a3b3a0 /src/gui/widgets/emoteshortcutcontainer.h
parentada99b0ff2395e4d0853016306564f471bfc1bc8 (diff)
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Cleanup GUI classes
Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
Diffstat (limited to 'src/gui/widgets/emoteshortcutcontainer.h')
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/src/gui/widgets/emoteshortcutcontainer.h b/src/gui/widgets/emoteshortcutcontainer.h
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+/*
+ * Extended support for activating emotes
+ * Copyright (C) 2009 Aethyra Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef EMOTESHORTCUTCONTAINER_H
+#define EMOTESHORTCUTCONTAINER_H
+
+#include <vector>
+
+#include "gui/widgets/shortcutcontainer.h"
+
+class AnimatedSprite;
+class Image;
+
+/**
+ * An emote shortcut container. Used to quickly use emoticons.
+ *
+ * \ingroup GUI
+ */
+class EmoteShortcutContainer : public ShortcutContainer
+{
+ public:
+ /**
+ * Constructor. Initializes the graphic.
+ */
+ EmoteShortcutContainer();
+
+ /**
+ * Destructor.
+ */
+ virtual ~EmoteShortcutContainer();
+
+ /**
+ * Draws the items.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Handles mouse when dragged.
+ */
+ void mouseDragged(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse when pressed.
+ */
+ void mousePressed(gcn::MouseEvent &event);
+
+ /**
+ * Handles mouse release.
+ */
+ void mouseReleased(gcn::MouseEvent &event);
+
+ private:
+ std::vector<const AnimatedSprite*> mEmoteImg;
+
+ bool mEmoteClicked;
+ int mEmoteMoved;
+};
+
+#endif