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authorDennis Friis <peavey@inspircd.org>2009-05-17 01:37:10 +0200
committerDennis Friis <peavey@inspircd.org>2009-05-17 02:06:57 +0200
commitfc6b38d113e7f78af1075a37e1853e00294742e9 (patch)
tree6871ab3b726df75775041e4a74e048da4115dabe /src/gui/viewport.cpp
parentff4b7434b7bd25412a24a13bc0ef00e253c17f0e (diff)
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Enable and fix path drawing for athena.
Notice that in Being::Logic() we call Being::setPosition() with the added offset of x+16, y+32, this makes both the Vector Being::mPos and Being::mPx / Being::mPy not mean the same as pre-merge client. Thus some effects and code dividing these members with 32 to get the tile coords get wrong results. Perhaps this all these methods of getting x,y on beings should be cleaned up so we have 1 method we settle on and store the sprites' fixed x,y offset on the sprite itself. so we have x + fixed_offset + animation_offset and not all these magic numbers floating around.
Diffstat (limited to 'src/gui/viewport.cpp')
-rw-r--r--src/gui/viewport.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index f92a81b8..2c3f4007 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -195,7 +195,7 @@ void Viewport::draw(gcn::Graphics *gcnGraphics)
mMap->drawCollision(graphics,
(int) mPixelViewX,
(int) mPixelViewY);
-#if 0
+#if EATHENA_SUPPORT
drawDebugPath(graphics);
#endif
}
@@ -265,8 +265,8 @@ void Viewport::drawDebugPath(Graphics *graphics)
const Vector &playerPos = player_node->getPosition();
Path debugPath = mMap->findPath(
- (int) playerPos.x / 32,
- (int) playerPos.y / 32,
+ (int) (playerPos.x - 16) / 32,
+ (int) (playerPos.y - 32) / 32,
mouseTileX, mouseTileY, 0xFF);
drawPath(graphics, debugPath);