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authorJared Adams <jaxad0127@gmail.com>2010-03-04 22:41:19 -0700
committerJared Adams <jaxad0127@gmail.com>2010-03-12 14:49:27 -0700
commit781b3c9f17708cc5fe08eb3c9ee38d596364d97c (patch)
tree833797c9b9168ab58864ffe4cf8ed028060e44a2 /src/gui/userpalette.h
parent96b64757954f07d196599b3c1131a6603982c930 (diff)
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Split Palette into Theme and UserPalette
Themes can now control the colors they use. Colors in the Viewport (being names, particles, etc) can still be changed by the user. Also make ProgressBars more easily colored. DyePalette was made more flexible in the process. Also fixes comparing strings of different lengths insensitively. Reviewed-by: Thorbjørn Lindeijer
Diffstat (limited to 'src/gui/userpalette.h')
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diff --git a/src/gui/userpalette.h b/src/gui/userpalette.h
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+/*
+ * Configurable text colors
+ * Copyright (C) 2008 Douglas Boffey <dougaboffey@netscape.net>
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef USER_PALETTE_H
+#define USER_PALETTE_H
+
+#include "gui/palette.h"
+
+#include <guichan/listmodel.hpp>
+
+/**
+ * Class controlling the game's color palette.
+ */
+class UserPalette : public Palette, public gcn::ListModel
+{
+ public:
+ /** List of all colors that are configurable. */
+ enum {
+ BEING,
+ PC,
+ SELF,
+ GM,
+ NPC,
+ MONSTER,
+ PARTY,
+ GUILD,
+ PARTICLE,
+ EXP_INFO,
+ PICKUP_INFO,
+ HIT_PLAYER_MONSTER,
+ HIT_MONSTER_PLAYER,
+ HIT_CRITICAL,
+ MISS,
+ USER_COLOR_LAST
+ };
+
+ /**
+ * Constructor
+ */
+ UserPalette();
+
+ /**
+ * Destructor
+ */
+ ~UserPalette();
+
+ /**
+ * Gets the committed color associated with the specified type.
+ *
+ * @param type the color type requested
+ *
+ * @return the requested committed color
+ */
+ inline const gcn::Color &getCommittedColor(int type)
+ {
+ return mColors[type].committedColor;
+ }
+
+ /**
+ * Gets the test color associated with the specified type.
+ *
+ * @param type the color type requested
+ *
+ * @return the requested test color
+ */
+ inline const gcn::Color &getTestColor(int type)
+ {
+ return mColors[type].testColor;
+ }
+
+ /**
+ * Sets the test color associated with the specified type.
+ *
+ * @param type the color type requested
+ * @param color the color that should be tested
+ */
+ inline void setTestColor(int type, gcn::Color color)
+ {
+ mColors[type].testColor = color;
+ }
+
+ /**
+ * Sets the color for the specified type.
+ *
+ * @param type color to be set
+ * @param r red component
+ * @param g green component
+ * @param b blue component
+ */
+ void setColor(int type, int r, int g, int b);
+
+ /**
+ * Sets the gradient type for the specified color.
+ *
+ * @param grad gradient type to set
+ */
+ void setGradient(int type, Palette::GradientType grad);
+
+ /**
+ * Sets the gradient delay for the specified color.
+ *
+ * @param grad gradient type to set
+ */
+ void setGradientDelay(int type, int delay)
+ { mColors[type].delay = delay; }
+
+ /**
+ * Returns the number of colors known.
+ *
+ * @return the number of colors known
+ */
+ inline int getNumberOfElements() { return mColors.size(); }
+
+ /**
+ * Returns the name of the ith color.
+ *
+ * @param i index of color interested in
+ *
+ * @return the name of the color
+ */
+ std::string getElementAt(int i);
+
+ /**
+ * Commit the colors
+ */
+ inline void commit()
+ {
+ commit(false);
+ }
+
+ /**
+ * Rollback the colors
+ */
+ void rollback();
+
+ /**
+ * Gets the ColorType used by the color for the element at index i in
+ * the current color model.
+ *
+ * @param i the index of the color
+ *
+ * @return the color type of the color with the given index
+ */
+ int getColorTypeAt(int i);
+
+ private:
+ /**
+ * Define a color replacement.
+ *
+ * @param i the index of the color to replace
+ * @param r red component
+ * @param g green component
+ * @param b blue component
+ */
+ void setColorAt(int i, int r, int g, int b);
+
+ /**
+ * Commit the colors. Commit the non-static color values, if
+ * commitNonStatic is true. Only needed in the constructor.
+ */
+ void commit(bool commitNonStatic);
+
+ /**
+ * Prefixes the given string with "Color", lowercases all letters but
+ * the first and all following a '_'. All '_'s will be removed.
+ *
+ * E.g.: HIT_PLAYER_MONSTER -> HitPlayerMonster
+ *
+ * @param typeName string to transform
+ *
+ * @return the transformed string
+ */
+ static std::string getConfigName(const std::string &typeName);
+
+ /**
+ * Initialise color
+ *
+ * @param c character that needs initialising
+ * @param rgb default color if not found in config
+ * @param text identifier of color
+ */
+ void addColor(int type, int rgb, GradientType grad,
+ const std::string &text, char c = 0,
+ int delay = GRADIENT_DELAY);
+};
+
+extern UserPalette *userPalette;
+
+#endif // USER_PALETTE_H