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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-19 23:17:18 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2010-10-19 23:17:18 +0200
commit14b048899065054bf2a8171a566616607479c09f (patch)
tree3e531350fdcff72e33dde66bed3574b2e882bd06 /src/gui/statuswindow.cpp
parent1b21442b5eb6dcc41a585715d07c73ed3ad59a1b (diff)
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Heavy GUI fixes related to stats for Manaserv.
Also tested to be compatible with tA. Now the Status window is much more nicer when using Manaserv. HP, max hp, ... are now working fine along with corrections made in the attributes.xml file (in next commit.) Reviewed-by: Thorbjorn.
Diffstat (limited to 'src/gui/statuswindow.cpp')
-rw-r--r--src/gui/statuswindow.cpp49
1 files changed, 30 insertions, 19 deletions
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 6535edf7..022a97c7 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -115,21 +115,22 @@ StatusWindow::StatusWindow():
int max = PlayerInfo::getAttribute(MAX_HP);
mHpLabel = new Label(_("HP:"));
- mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max: 0,
- 80, 15, Theme::PROG_HP);
+ mHpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(HP) / max :
+ 0, 80, 15, Theme::PROG_HP);
max = PlayerInfo::getAttribute(EXP_NEEDED);
mXpLabel = new Label(_("Exp:"));
- mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max : 0,
- 80, 15, Theme::PROG_EXP);
+ mXpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(EXP) / max :
+ 0, 80, 15, Theme::PROG_EXP);
bool magicBar = Net::getGameHandler()->canUseMagicBar();
if (magicBar)
{
max = PlayerInfo::getAttribute(MAX_MP);
mMpLabel = new Label(_("MP:"));
- mMpBar = new ProgressBar(max ? (float) PlayerInfo::getAttribute(MAX_MP) / max : 0,
- 80, 15, Net::getPlayerHandler()->canUseMagic() ?
+ mMpBar = new ProgressBar(max ?
+ (float) PlayerInfo::getAttribute(MAX_MP) / max :
+ 0, 80, 15, Net::getPlayerHandler()->canUseMagic() ?
Theme::PROG_MP : Theme::PROG_NO_MP);
}
@@ -140,11 +141,16 @@ StatusWindow::StatusWindow():
place(1, 1, mHpBar, 4);
place(5, 1, mXpLabel).setPadding(3);
place(6, 1, mXpBar, 5);
+
+ int attributesFirstRow = 2;
if (magicBar)
{
place(0, 2, mMpLabel).setPadding(3);
// 5, 2 and 6, 2 Job Progress Bar
place(1, 2, mMpBar, 4);
+
+ // We move the attribute row to the next one
+ attributesFirstRow = 3;
}
if (Net::getPlayerHandler()->getJobLocation() > 0)
@@ -156,35 +162,38 @@ StatusWindow::StatusWindow():
place(5, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
place(6, 2, mJobBar, 5);
+
+ // We move the attribute row to the next one
+ attributesFirstRow = 3;
}
// ----------------------
// Stats Part
// ----------------------
- mAttrCont = new VertContainer(32);
+ mAttrCont = new VertContainer(28);
mAttrScroll = new ScrollArea(mAttrCont);
mAttrScroll->setOpaque(false);
mAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
- place(0, 3, mAttrScroll, 5, 3);
+ place(0, attributesFirstRow, mAttrScroll, 5, 3);
- mDAttrCont = new VertContainer(32);
+ mDAttrCont = new VertContainer(28);
mDAttrScroll = new ScrollArea(mDAttrCont);
mDAttrScroll->setOpaque(false);
mDAttrScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
mDAttrScroll->setVerticalScrollPolicy(ScrollArea::SHOW_AUTO);
- place(6, 3, mDAttrScroll, 5, 3);
+ place(6, attributesFirstRow, mDAttrScroll, 5, 3);
- getLayout().setRowHeight(3, Layout::AUTO_SET);
+ getLayout().setRowHeight(attributesFirstRow, Layout::AUTO_SET);
- mCharacterPointsLabel = new Label("C");
- place(0, 6, mCharacterPointsLabel, 5);
+ mCharacterPointsLabel = new Label("Character points: 0");
+ place(0, attributesFirstRow + 3, mCharacterPointsLabel, 4);
if (Net::getPlayerHandler()->canCorrectAttributes())
{
- mCorrectionPointsLabel = new Label("C");
- place(0, 7, mCorrectionPointsLabel, 5);
+ mCorrectionPointsLabel = new Label("Correction points: 0");
+ place(4, attributesFirstRow + 3, mCorrectionPointsLabel, 4);
}
loadWindowState();
@@ -197,7 +206,7 @@ StatusWindow::StatusWindow():
mMoneyLabel->setCaption(strprintf(_("Money: %s"),
- Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
+ Units::formatCurrency(PlayerInfo::getAttribute(MONEY)).c_str()));
mMoneyLabel->adjustSize();
mCharacterPointsLabel->setCaption(strprintf(_("Character points: %d"),
PlayerInfo::getAttribute(CHAR_POINTS)));
@@ -334,7 +343,8 @@ void StatusWindow::updateHPBar(ProgressBar *bar, bool showMax)
float prog = 1.0;
if (PlayerInfo::getAttribute(MAX_HP) > 0)
- prog = (float) PlayerInfo::getAttribute(HP) / PlayerInfo::getAttribute(MAX_HP);
+ prog = (float) PlayerInfo::getAttribute(HP)
+ / PlayerInfo::getAttribute(MAX_HP);
bar->setProgress(prog);
}
@@ -352,7 +362,8 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
float prog = 1.0f;
if (PlayerInfo::getAttribute(MAX_MP) > 0)
- prog = (float) PlayerInfo::getAttribute(MP) / PlayerInfo::getAttribute(MAX_MP);
+ prog = (float) PlayerInfo::getAttribute(MP)
+ / PlayerInfo::getAttribute(MAX_MP);
if (Net::getPlayerHandler()->canUseMagic())
bar->setProgressPalette(Theme::PROG_MP);
@@ -363,7 +374,7 @@ void StatusWindow::updateMPBar(ProgressBar *bar, bool showMax)
}
void StatusWindow::updateProgressBar(ProgressBar *bar, int value, int max,
- bool percent)
+ bool percent)
{
if (!bar)
return;