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authorBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-12 08:15:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2007-09-12 08:15:45 +0000
commit1afcf2608c0a466d2df21faea1530955cc8061fc (patch)
tree27f279ca5d012ddd3f805d531e093a2561c15abe /src/gui/shoplistbox.cpp
parente5038965dbea0dbc7269c4114cbdaddd6899c665 (diff)
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Allowed selection of items that cannot be afforded, so that their descriptions
are still accessible. Also made sure the player's money value of ShopItemList gets updated.
Diffstat (limited to 'src/gui/shoplistbox.cpp')
-rw-r--r--src/gui/shoplistbox.cpp20
1 files changed, 2 insertions, 18 deletions
diff --git a/src/gui/shoplistbox.cpp b/src/gui/shoplistbox.cpp
index 946f518b..4efd6e64 100644
--- a/src/gui/shoplistbox.cpp
+++ b/src/gui/shoplistbox.cpp
@@ -129,24 +129,8 @@ void ShopListBox::mousePressed(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- bool enoughMoney = false;
- int y = event.getY();
-
- if (mShopItems && mPriceCheck)
- {
- if (mPlayerMoney >= mShopItems->at(y / mRowHeight).price)
- enoughMoney = true;
- }
- else // Old Behaviour
- {
- enoughMoney = true;
- }
-
- if (enoughMoney)
- {
- setSelected(y / mRowHeight);
- generateAction();
- }
+ setSelected(event.getY() / mRowHeight);
+ generateAction();
}
}