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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 23:32:28 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-15 23:37:32 +0200
commitfe25bc152de747eb64a1c1f6084f0399faf125e8 (patch)
tree83746ebff16b87ad36c71908667ed1a81489ebe6 /src/gui/setup_players.cpp
parentddd7f8acbbfbe7cf2787279babdb5c1279c7fd73 (diff)
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Have the DropDown create its ScrollArea and ListBox
And also clean them up again. Fixes some memory leaks and simplifies the code. Also got rid of the basically unused "opaque" setting of DropDown.
Diffstat (limited to 'src/gui/setup_players.cpp')
-rw-r--r--src/gui/setup_players.cpp9
1 files changed, 2 insertions, 7 deletions
diff --git a/src/gui/setup_players.cpp b/src/gui/setup_players.cpp
index 9f084e60..e093a5b6 100644
--- a/src/gui/setup_players.cpp
+++ b/src/gui/setup_players.cpp
@@ -29,7 +29,6 @@
#include "gui/widgets/dropdown.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
-#include "gui/widgets/listbox.h"
#include "gui/widgets/scrollarea.h"
#include "configuration.h"
@@ -141,10 +140,7 @@ public:
mWidgets.push_back(widget);
gcn::ListModel *playerRelation = new PlayerRelationListModel;
- gcn::DropDown *choicebox = new DropDown(playerRelation,
- new ScrollArea,
- new ListBox(playerRelation),
- false);
+ gcn::DropDown *choicebox = new DropDown(playerRelation);
choicebox->setSelected(player_relations.getRelation(name));
mWidgets.push_back(choicebox);
}
@@ -245,8 +241,7 @@ Setup_Players::Setup_Players():
mPlayerTitleTable->setBackgroundColor(gcn::Color(0xbf, 0xbf, 0xbf));
gcn::ListModel *ignoreChoices = new IgnoreChoicesListModel;
- mIgnoreActionChoicesBox = new DropDown(ignoreChoices, new ScrollArea,
- new ListBox(ignoreChoices), false);
+ mIgnoreActionChoicesBox = new DropDown(ignoreChoices);
for (int i = 0; i < COLUMNS_NR; i++)
{