summaryrefslogtreecommitdiff
path: root/src/gui/scrollarea.cpp
diff options
context:
space:
mode:
authorIra Rice <irarice@gmail.com>2009-01-15 22:58:07 -0700
committerIra Rice <irarice@gmail.com>2009-01-15 22:58:07 -0700
commitecc18d3a2ed44d4b4e6ccfe879771686b2616bb4 (patch)
tree9fd6afb73c8478311bd3d55d519467d8122f5c64 /src/gui/scrollarea.cpp
parent600e10515e127d6393f0756cb72e5a63303557a2 (diff)
downloadMana-ecc18d3a2ed44d4b4e6ccfe879771686b2616bb4.tar.gz
Mana-ecc18d3a2ed44d4b4e6ccfe879771686b2616bb4.tar.bz2
Mana-ecc18d3a2ed44d4b4e6ccfe879771686b2616bb4.tar.xz
Mana-ecc18d3a2ed44d4b4e6ccfe879771686b2616bb4.zip
A little bit of code cleanup/simplification.
TODO: Figure out how the itempopup transparency is broken and fix it (broken on code import). Best guess would be that the window is attached to a widget which is then attached to a window, causing a break in updates to the transparency code. Signed-off-by: Ira Rice <irarice@gmail.com>
Diffstat (limited to 'src/gui/scrollarea.cpp')
-rw-r--r--src/gui/scrollarea.cpp18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/gui/scrollarea.cpp b/src/gui/scrollarea.cpp
index ba119a61..07b4027b 100644
--- a/src/gui/scrollarea.cpp
+++ b/src/gui/scrollarea.cpp
@@ -108,8 +108,10 @@ void ScrollArea::init()
int vsgridy[4] = {0, 4, 15, 19};
a = 0;
- for (y = 0; y < 3; y++) {
- for (x = 0; x < 3; x++) {
+ for (y = 0; y < 3; y++)
+ {
+ for (x = 0; x < 3; x++)
+ {
vMarker.grid[a] = vscroll->getSubImage(
vsgridx[x], vsgridy[y],
vsgridx[x + 1] - vsgridx[x],
@@ -200,7 +202,8 @@ void ScrollArea::drawFrame(gcn::Graphics *graphics)
int w = getWidth() + bs * 2;
int h = getHeight() + bs * 2;
- if (mOpaque) {
+ if (mOpaque)
+ {
static_cast<Graphics*>(graphics)->
drawImageRect(0, 0, w, h, background);
}
@@ -210,10 +213,12 @@ void ScrollArea::setOpaque(bool opaque)
{
mOpaque = opaque;
- if (mOpaque) {
+ if (mOpaque)
+ {
setFrameSize(2);
}
- else {
+ else
+ {
setFrameSize(0);
}
}
@@ -223,7 +228,8 @@ void ScrollArea::drawButton(gcn::Graphics *graphics, BUTTON_DIR dir)
int state = 0;
gcn::Rectangle dim;
- switch(dir) {
+ switch(dir)
+ {
case UP:
state = mUpButtonPressed ? 1 : 0;
dim = getUpButtonDimension();