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authorJared Adams <jaxad0127@gmail.com>2010-02-13 15:04:58 -0700
committerJared Adams <jaxad0127@gmail.com>2010-02-13 15:08:54 -0700
commit8bc425ff48b7a874ca0fb9d2285044c75f3010ab (patch)
tree5904c7f53cde9ffbe7df2a63f088561141e06b66 /src/gui/popupmenu.cpp
parent28c9cec5d39c9a1b98694eba9a28281cf111e34a (diff)
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Make NPC dialogs instance instead of global
This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
Diffstat (limited to 'src/gui/popupmenu.cpp')
-rw-r--r--src/gui/popupmenu.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/gui/popupmenu.cpp b/src/gui/popupmenu.cpp
index 75259dda..878ba7b8 100644
--- a/src/gui/popupmenu.cpp
+++ b/src/gui/popupmenu.cpp
@@ -205,9 +205,7 @@ void PopupMenu::handleLink(const std::string &link)
// Talk To action
if (link == "talk" &&
- being &&
- being->getType() == Being::NPC &&
- current_npc == 0)
+ being && being->getType() == Being::NPC)
{
dynamic_cast<NPC*>(being)->talk();
}