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authorEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 12:28:42 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2005-09-19 12:28:42 +0000
commit2c4d4ecc19fc8308b2772e4ffe6570ca362264d1 (patch)
treea4b6d78a89bfd12b3667129bd0bae63a805682cd /src/gui/npc_text.cpp
parentcf0f74488b0f2057bc535774dc6a2c871311932f (diff)
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Got rid of writeSet() calls.
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r--src/gui/npc_text.cpp2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp
index 8596796f..9896f08e 100644
--- a/src/gui/npc_text.cpp
+++ b/src/gui/npc_text.cpp
@@ -30,7 +30,6 @@
#include "../game.h"
#include "../net/messageout.h"
-#include "../net/network.h"
#include "../net/protocol.h"
NpcTextDialog::NpcTextDialog():
@@ -84,7 +83,6 @@ NpcTextDialog::action(const std::string& eventId)
MessageOut outMsg;
outMsg.writeShort(CMSG_NPC_NEXT_REQUEST);
outMsg.writeLong(current_npc);
- writeSet(6);
setText("");
setVisible(false);
current_npc = 0;