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authorYohann Ferreira <bertram@cegetel.net>2005-10-04 17:27:27 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-10-04 17:27:27 +0000
commit6b5c2775d35623f70fe1218710b6613d38395659 (patch)
tree4ee5036b7f304d33cb39cc4f83c0b35476643e81 /src/gui/ministatus.cpp
parent623fa32c10d7fda1240c256eefd05a7157662198 (diff)
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Set the white font in the ministatus window only in sdl mode until we have found a solution in openGL Mode. Disable the openGL Box when compiled without opengl support.
Diffstat (limited to 'src/gui/ministatus.cpp')
-rw-r--r--src/gui/ministatus.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/gui/ministatus.cpp b/src/gui/ministatus.cpp
index adfda434..eb2ebf53 100644
--- a/src/gui/ministatus.cpp
+++ b/src/gui/ministatus.cpp
@@ -27,6 +27,7 @@
#include <sstream>
#include "gui.h"
+#include <guichan/imagefont.hpp>
#include "progressbar.h"
#include "../playerinfo.h"
@@ -49,8 +50,10 @@ MiniStatusWindow::MiniStatusWindow():
hpLabel = new gcn::Label("");
mpLabel = new gcn::Label("");
- hpLabel->setFont((gcn::Font*)speechFont);
- mpLabel->setFont((gcn::Font*)speechFont);
+#ifndef USE_OPENGL
+ hpLabel->setFont(speechFont);
+ mpLabel->setFont(speechFont);
+#endif
add(hpBar);
add(mpBar);