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authorYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-29 19:46:12 +0000
commitaac98cf8bcde36ba50ab45254866afc365a7908a (patch)
tree4e2ef7600f2ebd101484a305d3df6ca5135b39ef /src/gui/inventorywindow.h
parentc00d3acf930359740ae6125533b5233ae06b765e (diff)
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Improved a lot windows reset to default size and pos. Also corrected a few the default win position. And moved the setposition from game to each win, to clarify the code.
Diffstat (limited to 'src/gui/inventorywindow.h')
-rw-r--r--src/gui/inventorywindow.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/gui/inventorywindow.h b/src/gui/inventorywindow.h
index c45245d6..59275f99 100644
--- a/src/gui/inventorywindow.h
+++ b/src/gui/inventorywindow.h
@@ -65,10 +65,11 @@ class InventoryWindow : public Window, gcn::ActionListener
void mouseMotion(int mx, int my);
+ void updateWidgets(); /** Updates widgets size/position */
+
Item* getItem();
private:
- void updateWidgets(); /** Updates widgets size/position */
void updateButtons(); /** Updates button states */
ItemContainer *items;