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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 22:18:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-25 22:18:00 +0000
commite39c95924ffe9637970a778e0a006fcc245c7949 (patch)
treed10ad2e675ccf6a35adee9dc3514117333b134c9 /src/gui/inventory.h
parentd78de7d4170d4b6541fae01304268516c69937e8 (diff)
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Some more beautification of inventory, but actually it should be fixed that
you can have only 10 items at maximum.
Diffstat (limited to 'src/gui/inventory.h')
-rw-r--r--src/gui/inventory.h70
1 files changed, 49 insertions, 21 deletions
diff --git a/src/gui/inventory.h b/src/gui/inventory.h
index 19b183d2..29c61c72 100644
--- a/src/gui/inventory.h
+++ b/src/gui/inventory.h
@@ -17,8 +17,6 @@
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * By SimEdw
*/
#ifdef WIN32
@@ -48,25 +46,55 @@ class TmwInventory {
TmwInventory();
~TmwInventory();
- void create(int x, int y); // create the window
- void draw(BITMAP *); // draw the window (if areDisplaying != 0 )
- void show(bool val); // choose between showing and not showing the window
- void toggle() {if(show_inventory){show(0);}else{show(1);}}
- //API
- int add_item(int index, int id, int quantity); // add a item
- int remove_item(int id); // remove a item
- int change_quantity(int index, int quantity); // change number of a item
- int increase_quantity(int index, int quantity); // increase quantity of a item
- int use_item(int index, int id);
- int quantityForIndex(int index) { return items[index].quantity; }
- int drop_item(int index, int amunt);
- //END API
-
- itemHolder items[INVENTORY_SIZE]; // this is the holder of items
- private:
- DATAFILE *itemset;
- bool show_inventory;
- int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i;
+ /**
+ * Initialize inventory and create the window.
+ */
+ void create(int x, int y);
+
+ /**
+ * Draw inventory window.
+ */
+ void draw(BITMAP *);
+
+ /**
+ * Sets if inventory is visible.
+ */
+ void setVisible(bool visible);
+
+ /**
+ * Returns visibility of inventory.
+ */
+ bool isVisible();
+
+ /**
+ * Add an item the inventory.
+ */
+ int add_item(int index, int id, int quantity);
+
+ /**
+ * Remove a item from the inventory.
+ */
+ int remove_item(int id);
+
+ /**
+ * Change quantity of an item.
+ */
+ int change_quantity(int index, int quantity);
+
+ /**
+ * Increase quantity of an item
+ */
+ int increase_quantity(int index, int quantity);
+
+ int use_item(int index, int id);
+ int quantityForIndex(int index) { return items[index].quantity; }
+ int drop_item(int index, int amunt);
+
+ itemHolder items[INVENTORY_SIZE]; /**< this is the holder of items */
+ private:
+ DATAFILE *itemset;
+ bool show_inventory;
+ int itemMeny, itemMeny_x, itemMeny_y, itemMeny_i;
};
#endif