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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-18 15:53:56 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2005-04-18 15:53:56 +0000 |
commit | 708384a6b1fca22c6352deb79e52422266dc307e (patch) | |
tree | 99fc89b50c1cae19d053e8bd30723ba964792820 /src/gui/gui.cpp | |
parent | 1f03c67e2c81c75d83053dbabb1afca646a35ad6 (diff) | |
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Ok, of course the biggest problem to solve with OpenGL integration is loading
and rendering of images.
Diffstat (limited to 'src/gui/gui.cpp')
-rw-r--r-- | src/gui/gui.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp index 436a5a1a..6a57f214 100644 --- a/src/gui/gui.cpp +++ b/src/gui/gui.cpp @@ -45,12 +45,13 @@ Gui::Gui(Graphics *graphics) setInput(guiInput); // Set image loader -#ifndef USE_OPENGL - imageLoader = new gcn::SDLImageLoader(); -#else - hostImageLoader = new gcn::SDLImageLoader(); - imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); -#endif + if (useOpenGL) { + hostImageLoader = new gcn::SDLImageLoader(); + imageLoader = new gcn::OpenGLImageLoader(hostImageLoader); + } + else { + imageLoader = new gcn::SDLImageLoader(); + } gcn::Image::setImageLoader(imageLoader); // Initialize top GUI widget |