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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-30 21:04:12 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-08-30 21:04:12 +0200
commitaa8a8adb90c17e2a61c5245ea0dc3552ea78794f (patch)
tree52df77ded5c1621fc10e6d762f05235e029a46cc /src/gui/equipmentwindow.cpp
parentebe29a9410458abac19c4ba10d5dce476e7ca34b (diff)
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Added a way to specify where the equipment boxes will display.
A <box> sub tag was added to the <slot> tag with a x and y parameter to do so.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp22
1 files changed, 4 insertions, 18 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 4b269325..209ecdb0 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -50,21 +50,6 @@
static const int BOX_WIDTH = 36;
static const int BOX_HEIGHT = 36;
-// Positions of the boxes, 2nd dimension is X and Y respectively.
-const int boxPosition[][2] = {
- { 90, 40 }, // EQUIP_TORSO_SLOT
- { 8, 78 }, // EQUIP_GLOVES_SLOT
- { 70, 0 }, // EQUIP_HEAD_SLOT
- { 50, 208 }, // EQUIP_LEGS_SLOT
- { 90, 208 }, // EQUIP_FEET_SLOT
- { 8, 168 }, // EQUIP_RING1_SLOT
- { 129, 168 }, // EQUIP_RING2_SLOT
- { 50, 40 }, // EQUIP_NECK_SLOT
- { 8, 123 }, // EQUIP_FIGHT1_SLOT
- { 129, 123 }, // EQUIP_FIGHT2_SLOT
- { 129, 78 } // EQUIP_PROJECTILE_SLOT
-};
-
EquipmentWindow::EquipmentWindow(Equipment *equipment):
Window(_("Equipment")),
mEquipBox(0),
@@ -105,10 +90,11 @@ void EquipmentWindow::loadEquipBoxes()
mBoxesNumber = mEquipment->getSlotNumber();
mEquipBox = new EquipBox[mBoxesNumber];
- for (int i = 0; i < mBoxesNumber; i++)
+ for (int i = 0; i < mBoxesNumber; ++i)
{
- mEquipBox[i].posX = boxPosition[i][0] + getPadding();
- mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
+ Position boxPosition = Net::getInventoryHandler()->getBoxPosition(i);
+ mEquipBox[i].posX = boxPosition.x + getPadding();
+ mEquipBox[i].posY = boxPosition.y + getTitleBarHeight();
}
}