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author | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-06-02 00:32:53 +0200 |
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committer | Thorbjørn Lindeijer <thorbjorn@lindeijer.nl> | 2011-06-02 16:41:47 +0200 |
commit | 4e27937924766948d7ff9200f04a37fe4d59018c (patch) | |
tree | c1f5c255192c85a82c77c2f8f916984e2b863c44 /src/gui/equipmentwindow.cpp | |
parent | c2eab288ecc7d7c5e26d02ccecf285cbc0c218ed (diff) | |
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Arbitrary code cleanups
Just some stuff that piles up while "looking" at the code, which
eventually gets annoying to ignore while staging real changes.
* Replaced a few NULL occurrences with 0
* Rely on default parameter for std::vector::resize.
* Replaced a few "" with std::string()
* Prefer .empty() to == ""
* Removed a few comparisons with NULL
* Don't check pointers before deleting them
* Removed a bunch of redundant semicolons
* Made some global variables static (local to their compilation unit)
* Prefer prefix ++/-- operators to postfix versions when possible
* Corrected location of a comment
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r-- | src/gui/equipmentwindow.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp index 339cf717..c17b5e04 100644 --- a/src/gui/equipmentwindow.cpp +++ b/src/gui/equipmentwindow.cpp @@ -50,21 +50,6 @@ static const int BOX_WIDTH = 36; static const int BOX_HEIGHT = 36; -// Positions of the boxes, 2nd dimension is X and Y respectively. -static const int boxPosition[][2] = { - { 90, 40 }, // EQUIP_TORSO_SLOT - { 8, 78 }, // EQUIP_GLOVES_SLOT - { 70, 0 }, // EQUIP_HEAD_SLOT - { 50, 208 }, // EQUIP_LEGS_SLOT - { 90, 208 }, // EQUIP_FEET_SLOT - { 8, 168 }, // EQUIP_RING1_SLOT - { 129, 168 }, // EQUIP_RING2_SLOT - { 50, 40 }, // EQUIP_NECK_SLOT - { 8, 123 }, // EQUIP_FIGHT1_SLOT - { 129, 123 }, // EQUIP_FIGHT2_SLOT - { 129, 78 } // EQUIP_PROJECTILE_SLOT -}; - EquipmentWindow::EquipmentWindow(Equipment *equipment): Window(_("Equipment")), mEquipBox(0), @@ -210,6 +195,21 @@ namespace TmwAthena { TaEquipmentWindow::TaEquipmentWindow(Equipment *equipment): EquipmentWindow(equipment) { + // Positions of the boxes, 2nd dimension is X and Y respectively. + const int boxPosition[][2] = { + { 90, 40 }, // EQUIP_TORSO_SLOT + { 8, 78 }, // EQUIP_GLOVES_SLOT + { 70, 0 }, // EQUIP_HEAD_SLOT + { 50, 208 }, // EQUIP_LEGS_SLOT + { 90, 208 }, // EQUIP_FEET_SLOT + { 8, 168 }, // EQUIP_RING1_SLOT + { 129, 168 }, // EQUIP_RING2_SLOT + { 50, 40 }, // EQUIP_NECK_SLOT + { 8, 123 }, // EQUIP_FIGHT1_SLOT + { 129, 123 }, // EQUIP_FIGHT2_SLOT + { 129, 78 } // EQUIP_PROJECTILE_SLOT + }; + // Load equipment boxes. mEquipBox = new EquipBox[TmwAthena::EQUIP_VECTOR_END]; @@ -271,4 +271,4 @@ void TaEquipmentWindow::draw(gcn::Graphics *graphics) } } -}; +} // namespace TmwAthena |