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authorBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-10 01:53:05 +0200
committerBjørn Lindeijer <bjorn@lindeijer.nl>2009-04-10 01:55:54 +0200
commit07e8a1b8408ed40cbf2031476627647057f62141 (patch)
tree688aa64341cb0dee0a5ea51acc16a28ddf3ea5c5 /src/gui/equipmentwindow.cpp
parentb4ebdcf0622ce297704887cf0d653079a1fbcf1e (diff)
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Some cleanup of the equipment window code
Also removed some unnecessary delete statements, since the Popup class already deletes its children and the ScrollArea already deletes its content.
Diffstat (limited to 'src/gui/equipmentwindow.cpp')
-rw-r--r--src/gui/equipmentwindow.cpp91
1 files changed, 35 insertions, 56 deletions
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index d9ada6f4..04b275e2 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -47,17 +47,17 @@ static const int BOX_HEIGHT = 36;
// Positions of the boxes, 2nd dimension is X and Y respectively.
static const int boxPosition[][2] = {
- {50, 208}, // EQUIP_LEGS_SLOT
- {8, 123}, // EQUIP_FIGHT1_SLOT
- {8, 78}, // EQUIP_GLOVES_SLOT
- {129, 168}, // EQUIP_RING2_SLOT
- {8, 168}, // EQUIP_RING1_SLOT
- {129, 123}, // EQUIP_FIGHT2_SLOT
- {90, 208}, // EQUIP_FEET_SLOT
- {50, 40}, // EQUIP_CAPE_SLOT
- {70, 0}, // EQUIP_HEAD_SLOT
- {90, 40}, // EQUIP_TORSO_SLOT
- {129, 78} // EQUIP_AMMO_SLOT
+ { 50, 208 }, // EQUIP_LEGS_SLOT
+ { 8, 123 }, // EQUIP_FIGHT1_SLOT
+ { 8, 78 }, // EQUIP_GLOVES_SLOT
+ { 129, 168 }, // EQUIP_RING2_SLOT
+ { 8, 168 }, // EQUIP_RING1_SLOT
+ { 129, 123 }, // EQUIP_FIGHT2_SLOT
+ { 90, 208 }, // EQUIP_FEET_SLOT
+ { 50, 40 }, // EQUIP_CAPE_SLOT
+ { 70, 0 }, // EQUIP_HEAD_SLOT
+ { 90, 40 }, // EQUIP_TORSO_SLOT
+ { 129, 78 } // EQUIP_AMMO_SLOT
};
#ifdef TMWSERV_SUPPORT
@@ -74,28 +74,24 @@ EquipmentWindow::EquipmentWindow():
mItemPopup = new ItemPopup;
// Control that shows the Player
- mPlayerBox = new PlayerBox;
- mPlayerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
- mPlayerBox->setPlayer(player_node);
+ PlayerBox *playerBox = new PlayerBox;
+ playerBox->setDimension(gcn::Rectangle(50, 80, 74, 123));
+ playerBox->setPlayer(player_node);
setWindowName("Equipment");
setCloseButton(true);
setDefaultSize(180, 300, ImageRect::CENTER);
loadWindowState();
- mUnequip = new Button(_("Unequip"), "unequip", this);
+ gcn::Button *unequip = new Button(_("Unequip"), "unequip", this);
gcn::Rectangle const &area = getChildrenArea();
- mUnequip->setPosition(area.width - mUnequip->getWidth() - 5,
- area.height - mUnequip->getHeight() - 5);
+ unequip->setPosition(area.width - unequip->getWidth() - 5,
+ area.height - unequip->getHeight() - 5);
- add(mPlayerBox);
- add(mUnequip);
+ add(playerBox);
+ add(unequip);
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
mEquipBox[i].posX = boxPosition[i][0] + getPadding();
mEquipBox[i].posY = boxPosition[i][1] + getTitleBarHeight();
@@ -110,7 +106,6 @@ EquipmentWindow::EquipmentWindow():
EquipmentWindow::~EquipmentWindow()
{
delete mItemPopup;
- delete mUnequip;
}
void EquipmentWindow::draw(gcn::Graphics *graphics)
@@ -122,11 +117,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Window::drawChildren(graphics);
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
if (i == mSelected)
{
@@ -188,11 +179,7 @@ void EquipmentWindow::action(const gcn::ActionEvent &event)
Item* EquipmentWindow::getItem(int x, int y) const
{
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
gcn::Rectangle tRect(mEquipBox[i].posX, mEquipBox[i].posY,
BOX_WIDTH, BOX_HEIGHT);
@@ -218,21 +205,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
const int x = mouseEvent.getX();
const int y = mouseEvent.getY();
- Item* item;
-
if (mouseEvent.getButton() == gcn::MouseEvent::LEFT)
{
// Checks if any of the presses were in the equip boxes.
-#ifdef TMWSERV_SUPPORT
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
-#else
- for (int i = EQUIP_LEGS_SLOT; i < EQUIP_VECTOREND; i++)
-#endif
+ for (int i = 0; i < EQUIP_VECTOREND; i++)
{
#ifdef TMWSERV_SUPPORT
- item = mEquipment->getEquipment(i);
+ Item *item = mEquipment->getEquipment(i);
#else
- item = (i != EQUIP_AMMO_SLOT) ?
+ Item *item = (i != EQUIP_AMMO_SLOT) ?
mInventory->getItem(mEquipment->getEquipment(i)) :
mInventory->getItem(mEquipment->getArrows());
#endif
@@ -245,17 +226,15 @@ void EquipmentWindow::mousePressed(gcn::MouseEvent& mouseEvent)
}
else if (mouseEvent.getButton() == gcn::MouseEvent::RIGHT)
{
- item = getItem(x, y);
-
- if (!item)
- return;
-
- /* Convert relative to the window coordinates to absolute screen
- * coordinates.
- */
- const int mx = x + getX();
- const int my = y + getY();
- viewport->showPopup(mx, my, item);
+ if (Item *item = getItem(x, y))
+ {
+ /* Convert relative to the window coordinates to absolute screen
+ * coordinates.
+ */
+ const int mx = x + getX();
+ const int my = y + getY();
+ viewport->showPopup(mx, my, item);
+ }
}
}
@@ -265,7 +244,7 @@ void EquipmentWindow::mouseMoved(gcn::MouseEvent &event)
const int x = event.getX();
const int y = event.getY();
- Item* item = getItem(x, y);
+ Item *item = getItem(x, y);
if (item)
{