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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-04 11:20:54 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-12-04 11:20:54 +0000
commiteccafb8d815068d908b998bb6c0b581b076dc78f (patch)
tree6967d3ca5fa1dc77b177c2f735469503ca04cd14 /src/gui/debugwindow.cpp
parent061b9e817ffe73acca163510b276e6ca7dd8f6c2 (diff)
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Introduced a new class Viewport which combines the drawing code from Engine
with the (rather misplaced) input handling from the Gui class. Also, it's a Container itself which should allow for extending it to show Guichan widgets on map coordinates.
Diffstat (limited to 'src/gui/debugwindow.cpp')
-rw-r--r--src/gui/debugwindow.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/gui/debugwindow.cpp b/src/gui/debugwindow.cpp
index 2f788d05..c44ac1d1 100644
--- a/src/gui/debugwindow.cpp
+++ b/src/gui/debugwindow.cpp
@@ -72,15 +72,15 @@ DebugWindow::logic()
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
- int mouseTileX = mouseX / 32 + camera_x;
- int mouseTileY = mouseY / 32 + camera_y;
+ //int mouseTileX = mouseX / 32 + camera_x;
+ //int mouseTileY = mouseY / 32 + camera_y;
mFPSLabel->setCaption("[" + toString(fps) + " FPS");
mFPSLabel->adjustSize();
- mTileMouseLabel->setCaption("[Mouse: " +
- toString(mouseTileX) + ", " + toString(mouseTileY) + "]");
- mTileMouseLabel->adjustSize();
+ //mTileMouseLabel->setCaption("[Mouse: " +
+ // toString(mouseTileX) + ", " + toString(mouseTileY) + "]");
+ //mTileMouseLabel->adjustSize();
Map *currentMap = engine->getCurrentMap();
if (currentMap != NULL)