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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-15 23:56:26 +0100
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-16 19:42:45 +0100
commit81306cf16bd4660b868f24a74b1e731c8a00af95 (patch)
treedb3c905969884600792055d330851561bcf17384 /src/gui/chatwindow.cpp
parentbdb66839ca480fdfa51a7253fb8f95c3657381c1 (diff)
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Renamed some file names for consistency with the class names
This was already done by ManaPlus. It's a good idea anyway and it makes comparing the code a little easier. Reviewed-by: Yohann Ferreira
Diffstat (limited to 'src/gui/chatwindow.cpp')
-rw-r--r--src/gui/chatwindow.cpp543
1 files changed, 543 insertions, 0 deletions
diff --git a/src/gui/chatwindow.cpp b/src/gui/chatwindow.cpp
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+++ b/src/gui/chatwindow.cpp
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "chatwindow.h"
+
+#include "actorspritemanager.h"
+#include "channel.h"
+#include "channelmanager.h"
+#include "configuration.h"
+#include "localplayer.h"
+#include "party.h"
+#include "playerrelations.h"
+
+#include "gui/recorder.h"
+#include "gui/setup.h"
+#include "gui/sdlinput.h"
+
+#include "gui/widgets/channeltab.h"
+#include "gui/widgets/chattab.h"
+#include "gui/widgets/itemlinkhandler.h"
+#include "gui/widgets/scrollarea.h"
+#include "gui/widgets/tabbedarea.h"
+#include "gui/widgets/textfield.h"
+#include "gui/widgets/whispertab.h"
+
+#include "net/chathandler.h"
+#include "net/net.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+#include <guichan/focushandler.hpp>
+#include <guichan/focuslistener.hpp>
+
+#include <sstream>
+
+/**
+ * The chat input hides when it loses focus. It is also invisible by default.
+ */
+class ChatInput : public TextField, public gcn::FocusListener
+{
+ public:
+ ChatInput():
+ TextField("", false)
+ {
+ setVisible(false);
+ addFocusListener(this);
+ }
+
+ /**
+ * Called if the chat input loses focus. It will set itself to
+ * invisible as result.
+ */
+ void focusLost(const gcn::Event &event)
+ {
+ setVisible(false);
+ }
+};
+
+class ChatAutoComplete : public AutoCompleteLister
+{
+ void getAutoCompleteList(std::vector<std::string> &list) const
+ {
+ ChatTab *tab = static_cast<ChatTab*>(chatWindow->mChatTabs
+ ->getSelectedTab());
+
+ return tab->getAutoCompleteList(list);
+ }
+};
+
+ChatWindow::ChatWindow():
+ Window(_("Chat")),
+ mHistory(new TextHistory()),
+ mAutoComplete(new ChatAutoComplete),
+ mTmpVisible(false)
+{
+ listen(Event::ChatChannel);
+ listen(Event::NoticesChannel);
+
+ setWindowName("Chat");
+
+ setupWindow->registerWindowForReset(this);
+
+ // no title presented, title bar is padding so window can be moved.
+ gcn::Window::setTitleBarHeight(gcn::Window::getPadding() + 4);
+ setShowTitle(false);
+ setResizable(true);
+ setDefaultVisible(true);
+ setSaveVisible(true);
+ setDefaultSize(600, 123, ImageRect::LOWER_LEFT);
+ setMinWidth(150);
+ setMinHeight(90);
+
+ mItemLinkHandler = new ItemLinkHandler;
+
+ mChatInput = new ChatInput;
+ mChatInput->setActionEventId("chatinput");
+ mChatInput->addActionListener(this);
+
+ mChatTabs = new TabbedArea;
+
+ place(0, 0, mChatTabs, 3, 3);
+ place(0, 3, mChatInput, 3);
+
+ loadWindowState();
+
+ mChatInput->setHistory(mHistory);
+ mChatInput->setAutoComplete(mAutoComplete);
+
+ mReturnToggles = config.getBoolValue("ReturnToggles");
+
+ mRecorder = new Recorder(this);
+}
+
+ChatWindow::~ChatWindow()
+{
+ config.setValue("ReturnToggles", mReturnToggles);
+ delete mRecorder;
+ removeAllWhispers();
+ delete mItemLinkHandler;
+ delete mHistory;
+ delete mAutoComplete;
+}
+
+void ChatWindow::resetToDefaultSize()
+{
+ mRecorder->resetToDefaultSize();
+ Window::resetToDefaultSize();
+}
+
+ChatTab *ChatWindow::getFocused() const
+{
+ return static_cast<ChatTab*>(mChatTabs->getSelectedTab());
+}
+
+void ChatWindow::clearTab(ChatTab *tab)
+{
+ if (tab)
+ tab->clearText();
+}
+
+void ChatWindow::clearTab()
+{
+ clearTab(getFocused());
+}
+
+void ChatWindow::prevTab()
+{
+ int tab = mChatTabs->getSelectedTabIndex();
+
+ if (tab == 0)
+ tab = mChatTabs->getNumberOfTabs();
+ tab--;
+
+ mChatTabs->setSelectedTab(tab);
+}
+
+void ChatWindow::nextTab()
+{
+ int tab = mChatTabs->getSelectedTabIndex();
+
+ tab++;
+ if (tab == mChatTabs->getNumberOfTabs())
+ tab = 0;
+
+ mChatTabs->setSelectedTab(tab);
+}
+
+void ChatWindow::action(const gcn::ActionEvent &event)
+{
+ if (event.getId() == "chatinput")
+ {
+ std::string message = mChatInput->getText();
+
+ if (!message.empty())
+ {
+ // Send the message to the server
+ chatInput(message);
+
+ // Clear the text from the chat input
+ mChatInput->setText("");
+ }
+
+ if (message.empty() || !mReturnToggles)
+ {
+ // Remove focus and hide input
+ mFocusHandler->focusNone();
+
+ // If the chatWindow is shown up because you want to send a message
+ // It should hide now
+ if (mTmpVisible)
+ setVisible(false);
+ }
+ }
+}
+
+bool ChatWindow::requestChatFocus()
+{
+ // Make sure chatWindow is visible
+ if (!isVisible())
+ {
+ setVisible(true);
+
+ /*
+ * This is used to hide chatWindow after sending the message. There is
+ * a trick here, because setVisible will set mTmpVisible to false, you
+ * have to put this sentence *after* setVisible, not before it
+ */
+ mTmpVisible = true;
+ }
+
+ // Don't do anything else if the input is already visible and has focus
+ if (mChatInput->isVisible() && mChatInput->isFocused())
+ return false;
+
+ // Give focus to the chat input
+ mChatInput->setVisible(true);
+ mChatInput->requestFocus();
+ return true;
+}
+
+bool ChatWindow::isInputFocused() const
+{
+ return mChatInput->isFocused();
+}
+
+void ChatWindow::removeTab(ChatTab *tab)
+{
+ mChatTabs->removeTab(tab);
+}
+
+void ChatWindow::addTab(ChatTab *tab)
+{
+ // Make sure we don't end up with duplicates in the gui
+ // TODO
+
+ mChatTabs->addTab(tab, tab->mScrollArea);
+
+ // Update UI
+ logic();
+}
+
+void ChatWindow::removeWhisper(const std::string &nick)
+{
+ std::string tempNick = nick;
+ toLower(tempNick);
+ mWhispers.erase(tempNick);
+}
+
+void ChatWindow::removeAllWhispers()
+{
+ TabMap::iterator iter;
+ std::list<ChatTab*> tabs;
+
+ for (iter = mWhispers.begin(); iter != mWhispers.end(); ++iter)
+ {
+ tabs.push_back(iter->second);
+ }
+
+ for (std::list<ChatTab*>::iterator it = tabs.begin();
+ it != tabs.end(); ++it)
+ {
+ delete *it;
+ }
+
+ mWhispers.clear();
+}
+
+void ChatWindow::chatInput(const std::string &msg)
+{
+ ChatTab *tab = getFocused();
+ tab->chatInput(msg);
+}
+
+void ChatWindow::doPresent()
+{
+ const ActorSprites &actors = actorSpriteManager->getAll();
+ std::string response = "";
+ int playercount = 0;
+
+ for (ActorSpritesConstIterator it = actors.begin(), it_end = actors.end();
+ it != it_end; it++)
+ {
+ if ((*it)->getType() == ActorSprite::PLAYER)
+ {
+ if (!response.empty())
+ {
+ response += ", ";
+ }
+ response += static_cast<Being*>(*it)->getName();
+ ++playercount;
+ }
+ }
+
+ std::string log = strprintf(_("Present: %s; %d players are present."),
+ response.c_str(), playercount);
+
+ if (mRecorder->isRecording())
+ {
+ // Get the current system time
+ time_t t;
+ time(&t);
+
+ // Format the time string properly
+ std::ostringstream timeStr;
+ timeStr << "[" << ((((t / 60) / 60) % 24 < 10) ? "0" : "")
+ << (int) (((t / 60) / 60) % 24)
+ << ":" << (((t / 60) % 60 < 10) ? "0" : "")
+ << (int) ((t / 60) % 60)
+ << "] ";
+
+ mRecorder->record(timeStr.str() + log);
+ getFocused()->chatLog(_("Attendance written to record log."),
+ BY_SERVER, true);
+ }
+ else
+ {
+ getFocused()->chatLog(log, BY_SERVER);
+ }
+}
+
+void ChatWindow::scroll(int amount)
+{
+ if (!isVisible())
+ return;
+
+ ChatTab *tab = getFocused();
+ if (tab)
+ tab->scroll(amount);
+}
+
+void ChatWindow::mousePressed(gcn::MouseEvent &event)
+{
+ Window::mousePressed(event);
+
+ if (event.isConsumed())
+ return;
+
+ mMoved = event.getY() <= getFocused()->getHeight();
+ mDragOffsetX = event.getX();
+ mDragOffsetY = event.getY();
+
+}
+
+void ChatWindow::mouseDragged(gcn::MouseEvent &event)
+{
+ Window::mouseDragged(event);
+
+ if (event.isConsumed())
+ return;
+
+ if (isMovable() && mMoved)
+ {
+ int newX = std::max(0, getX() + event.getX() - mDragOffsetX);
+ int newY = std::max(0, getY() + event.getY() - mDragOffsetY);
+ newX = std::min(graphics->getWidth() - getWidth(), newX);
+ newY = std::min(graphics->getHeight() - getHeight(), newY);
+ setPosition(newX, newY);
+ }
+}
+
+void ChatWindow::event(Event::Channel channel, const Event &event)
+{
+ if (channel == Event::NoticesChannel)
+ {
+ if (event.getType() == Event::ServerNotice)
+ localChatTab->chatLog(event.getString("message"), BY_SERVER);
+ }
+ else if (channel == Event::ChatChannel)
+ {
+ if (event.getType() == Event::Whisper)
+ {
+ whisper(event.getString("nick"), event.getString("message"));
+ }
+ else if (event.getType() == Event::WhisperError)
+ {
+ whisper(event.getString("nick"),
+ event.getString("error"), BY_SERVER);
+ }
+ else if (event.getType() == Event::Player)
+ {
+ localChatTab->chatLog(event.getString("message"), BY_PLAYER);
+ }
+ else if (event.getType() == Event::Announcement)
+ {
+ // Show on local tab
+ localChatTab->chatLog(event.getString("message"), BY_GM);
+ // Spread over channels
+ for (std::list<Channel*>::iterator
+ it = channelManager->mChannels.begin(),
+ it_end = channelManager->mChannels.end();
+ it != it_end; ++it)
+ {
+ if (*it)
+ (*it)->getTab()->chatLog(event.getString("message"), BY_GM);
+ }
+ // Spread over whispers
+ for (TabMap::const_iterator it = mWhispers.begin(),
+ it_end = mWhispers.end(); it != it_end; ++it)
+ {
+ if (it->second)
+ it->second->chatLog(event.getString("message"), BY_GM);
+ }
+ }
+ else if (event.getType() == Event::Being)
+ {
+ if (event.getInt("permissions") & PlayerRelation::SPEECH_LOG)
+ localChatTab->chatLog(event.getString("message"), BY_OTHER);
+ }
+ }
+}
+
+void ChatWindow::addInputText(const std::string &text)
+{
+ const int caretPos = mChatInput->getCaretPosition();
+ const std::string inputText = mChatInput->getText();
+
+ std::ostringstream ss;
+ ss << inputText.substr(0, caretPos) << text << " ";
+ ss << inputText.substr(caretPos);
+
+ mChatInput->setText(ss.str());
+ mChatInput->setCaretPosition(caretPos + text.length() + 1);
+ requestChatFocus();
+}
+
+void ChatWindow::addItemText(const std::string &item)
+{
+ std::ostringstream text;
+ text << "[" << item << "]";
+ addInputText(text.str());
+}
+
+void ChatWindow::setVisible(bool isVisible)
+{
+ Window::setVisible(isVisible);
+
+ /*
+ * For whatever reason, if setVisible is called, the mTmpVisible effect
+ * should be disabled.
+ */
+ mTmpVisible = false;
+}
+
+void ChatWindow::setRecordingFile(const std::string &msg)
+{
+ mRecorder->setRecordingFile(msg);
+}
+
+void ChatWindow::whisper(const std::string &nick,
+ const std::string &mes, Own own)
+{
+ if (mes.empty())
+ return;
+
+ std::string playerName = local_player->getName();
+ std::string tempNick = nick;
+
+ toLower(playerName);
+ toLower(tempNick);
+
+ if (tempNick.compare(playerName) == 0)
+ return;
+
+ ChatTab *tab = 0;
+ TabMap::const_iterator i = mWhispers.find(tempNick);
+
+ if (i != mWhispers.end())
+ tab = i->second;
+ else if (config.getBoolValue("whispertab"))
+ tab = addWhisperTab(nick);
+
+ if (tab)
+ {
+ if (own == BY_PLAYER)
+ {
+ tab->chatInput(mes);
+ }
+ else if (own == BY_SERVER)
+ {
+ tab->chatLog(mes);
+ }
+ else
+ {
+ tab->chatLog(nick, mes);
+ local_player->afkRespond(tab, nick);
+ }
+ }
+ else
+ {
+ if (own == BY_PLAYER)
+ {
+ Net::getChatHandler()->privateMessage(nick, mes);
+
+ localChatTab->chatLog(strprintf(_("Whispering to %s: %s"),
+ nick.c_str(), mes.c_str()), BY_PLAYER);
+ }
+ else
+ {
+ localChatTab->chatLog(nick + " : " + mes, ACT_WHISPER, false);
+ }
+ }
+}
+
+ChatTab *ChatWindow::addWhisperTab(const std::string &nick, bool switchTo)
+{
+ std::string playerName = local_player->getName();
+ std::string tempNick = nick;
+
+ toLower(playerName);
+ toLower(tempNick);
+
+ if (mWhispers.find(tempNick) != mWhispers.end()
+ || tempNick.compare(playerName) == 0)
+ return NULL;
+
+ ChatTab *ret = new WhisperTab(nick);
+ mWhispers[tempNick] = ret;
+
+ if (switchTo)
+ mChatTabs->setSelectedTab(ret);
+
+ return ret;
+}