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authorJared Adams <jaxad0127@gmail.com>2009-03-23 07:02:32 -0600
committerJared Adams <jaxad0127@gmail.com>2009-03-23 07:02:32 -0600
commit7c360d2887216099ca8cc767f15a34fcf302803b (patch)
tree308a8889e1173a27b4c20ef608c0749449c8aa04 /src/gui/chat.h
parentd3f315b45bd9055ac7f61082f5af54b863410517 (diff)
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Merge eA's command handling into CommandHandler
Also drop Aethyra's custom magic code
Diffstat (limited to 'src/gui/chat.h')
-rw-r--r--src/gui/chat.h52
1 files changed, 10 insertions, 42 deletions
diff --git a/src/gui/chat.h b/src/gui/chat.h
index a05a2577..a64f24cd 100644
--- a/src/gui/chat.h
+++ b/src/gui/chat.h
@@ -152,7 +152,6 @@ class ChatWindow : public Window,
const std::string &user,
const std::string &msg);
-#ifdef TMWSERV_SUPPORT
/**
* Determines whether the message is a command or message, then
* sends the given message to the game server to be said, or to the
@@ -162,33 +161,6 @@ class ChatWindow : public Window,
*
*/
void chatSend(std::string &msg);
-#else
- /**
- * Determines whether to send a command or an ordinary message, then
- * contructs packets & sends them.
- *
- * @param nick The character's name to display in front.
- * @param msg The message text which is to be send.
- *
- * NOTE:
- * The nickname is required by the server, if not specified
- * the message may not be sent unless a command was intended
- * which requires another packet to be constructed! you can
- * achieve this by putting a slash ("/") infront of the
- * message followed by the command name and the message.
- * of course all slash-commands need implemented handler-
- * routines. ;-)
- * remember, a line starting with "@" is not a command that needs
- * to be parsed rather is sent using the normal chat-packet.
- *
- * EXAMPLE:
- * // for an global announcement /- command
- * chatlog.chat_send("", "/announce Hello to all logged in users!");
- * // for simple message by a user /- message
- * chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
- */
- void chatSend(const std::string &nick, std::string msg);
-#endif
/** Called when key is pressed */
void keyPressed(gcn::KeyEvent &event);
@@ -215,22 +187,21 @@ class ChatWindow : public Window,
void scroll(int amount);
#ifdef EATHENA_SUPPORT
- /**
- * party implements the partying chat commands
- *
- * @param command is the party command to perform
- * @param msg is the remainder of the message
- */
- void party(const std::string &command, const std::string &msg);
+ char getPartyPrefix() { return mPartyPrefix; }
+ void setPartyPrefix(char prefix) { mPartyPrefix = prefix; }
#endif
/**
- * help implements the /help command
+ * Sets the file being recorded to
*
- * @param msg1 is the command that the player needs help on
- * @param msg2 is the sub-command relating to the command
+ * @param msg The file to write out to. If null, then stop recording.
*/
- void help(const std::string &msg1, const std::string &msg2);
+ void setRecordingFile(const std::string &msg);
+
+ bool getReturnTogglesChat() { return mReturnToggles; }
+ void setReturnTogglesChat(bool toggles) { mReturnToggles = toggles; }
+
+ void doPresent();
private:
#ifdef EATHENA_SUPPORT
@@ -241,8 +212,6 @@ class ChatWindow : public Window,
int mItems;
int mItemsKeep;
- void whisper(const std::string &nick, std::string msg);
-
/** One item in the chat log */
struct CHATLOG
{
@@ -287,7 +256,6 @@ class ChatWindow : public Window,
#ifdef EATHENA_SUPPORT
char mPartyPrefix; /**< Messages beginning with the prefix are sent to
the party */
- Party *mParty;
#endif
};