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authorBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-16 16:29:47 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2004-12-16 16:29:47 +0000
commit6e0bf19c43e545c5cb558edd69b40614fe71ca59 (patch)
tree835d05b9a10b94394141a79b8a45a541b96bb3cc /src/gui/button.cpp
parented1a5a1f37bf760cccaa133013a5c73f4c8897e3 (diff)
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Doxygen improvements.
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diff --git a/src/gui/button.cpp b/src/gui/button.cpp
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+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "button.h"
+
+Button::Button(const std::string& caption):
+ gcn::Button(caption)
+{
+ mouseDown = false;
+ keyDown = false;
+}
+
+void Button::draw(gcn::Graphics* graphics) {
+ int x, y;
+ int mode;
+ int offset = 0;
+
+ getAbsolutePosition(x, y);
+
+ if (false /*disabled*/) {
+ mode = 3;
+ }
+ else if (hasMouse() && mouseDown || keyDown) {
+ mode = 2;
+ offset = 1;
+ }
+ else if (hasMouse()) {
+ mode = 1;
+ }
+ else {
+ mode = 0;
+ }
+
+ draw_skinned_rect(gui_bitmap, &gui_skin.button.background[mode],
+ x, y, getWidth(), getHeight());
+
+ int rtm = alfont_text_mode(-1);
+ gui_text(gui_bitmap, getCaption().c_str(),
+ x + 2 + offset, y + 4 + offset,
+ gui_skin.button.textcolor[mode], FALSE);
+ alfont_text_mode(rtm);
+}
+
+void Button::lostFocus() {
+ mouseDown = false;
+ keyDown = false;
+}
+
+void Button::mousePress(int x, int y, int button) {
+ if (button == gcn::MouseInput::LEFT && hasMouse()) {
+ mouseDown = true;
+ }
+}
+
+void Button::mouseRelease(int x, int y, int button) {
+ if (button == gcn::MouseInput::LEFT) {
+ mouseDown = false;
+ }
+}
+
+void Button::keyPress(const gcn::Key& key) {
+ if (key.getValue() == gcn::Key::ENTER ||
+ key.getValue() == gcn::Key::SPACE)
+ {
+ keyDown = true;
+ }
+ mouseDown = false;
+}
+
+void Button::keyRelease(const gcn::Key& key) {
+ if ((key.getValue() == gcn::Key::ENTER ||
+ key.getValue() == gcn::Key::SPACE) && keyDown)
+ {
+ keyDown = false;
+ generateAction();
+ }
+}
+