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authorYohann Ferreira <bertram@cegetel.net>2005-09-18 01:31:33 +0000
committerYohann Ferreira <bertram@cegetel.net>2005-09-18 01:31:33 +0000
commit06221a4cb3f44e7532e185bc775c73741d32cbf2 (patch)
tree4258a21d641e6810173f6c936db8d34d9e109313 /src/graphics.h
parent8a8086d758d7618f3900df057ac840667e867d0c (diff)
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Made the saveScreenShot makes its screenshots under user home dir in *nices, made it more C++ way to avoid a leak, and made it check for existence of a file with same name before writing; In that case the screenshot's number is incremented until it finds an adequate name.
Diffstat (limited to 'src/graphics.h')
-rw-r--r--src/graphics.h7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/graphics.h b/src/graphics.h
index a0749795..18a3be51 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -120,6 +120,11 @@ class Graphics : public gcn::SDLGraphics {
int getHeight();
/**
+ * takes a screenshot, and saves it as a png
+ */
+ bool saveScreenshot();
+
+ /**
* takes a screenshot and returns it as SDL surface
*/
virtual SDL_Surface* getScreenshot();
@@ -127,6 +132,8 @@ class Graphics : public gcn::SDLGraphics {
protected:
SDL_Surface *mScreen;
bool mFullscreen, mHWAccel;
+ private:
+ int screenshotsCount;
};
#endif