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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 17:49:01 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-15 17:49:01 +0000
commit8ed926ea15e8f151b8b81f93a5dccd0d53cf7ca1 (patch)
tree800d8d02db775b5f263eaee92c5cbf021d800e9f /src/graphic
parentc92d7c1188febd7c5af15fa710ab06c3af4dede5 (diff)
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Cleaned up includes, separated engine from graphics and single buffer now
used throughout application, cleaned up shop functions.
Diffstat (limited to 'src/graphic')
-rw-r--r--src/graphic/graphic.cpp56
-rw-r--r--src/graphic/graphic.h46
2 files changed, 70 insertions, 32 deletions
diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp
index 3fe9526b..8383526a 100644
--- a/src/graphic/graphic.cpp
+++ b/src/graphic/graphic.cpp
@@ -25,6 +25,7 @@
#include "../gui/gui.h"
#include "../gui/textfield.h"
#include "../gui/status.h"
+#include "../main.h"
BITMAP *buffer, *chat_background;
@@ -142,9 +143,30 @@ int get_y_offset(Being *being) {
}
-GraphicEngine::GraphicEngine() {
- clear_bitmap(screen);
-
+Graphics::Graphics()
+{
+ // Create drawing buffer
+ // SDL probably doesn't need this buffer, it'll buffer for us.
+ buffer = create_bitmap(SCREEN_W, SCREEN_H);
+ if (!buffer) {
+ error("Not enough memory to create buffer");
+ }
+
+ setTarget(buffer);
+}
+
+Graphics::~Graphics() {
+ destroy_bitmap(buffer);
+}
+
+void Graphics::updateScreen()
+{
+ blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
+}
+
+
+Engine::Engine()
+{
// Initializes GUI
chat_background = create_bitmap(592, 100);
clear_to_color(chat_background, makecol(0, 0, 0));
@@ -193,15 +215,6 @@ GraphicEngine::GraphicEngine() {
// Give focus to the chat input
chatInput->requestFocus();
- // SDL probably doesn't need this buffer, it'll buffer for us.
- buffer = create_bitmap(SCREEN_W, SCREEN_H);
- if (!buffer) {
- error("Not enough memory to create buffer");
- }
-
- // Initialize the gui bitmap to the page that will be drawn first
- gui_bitmap = this->buffer;
-
// Load the sprite sets
ResourceManager *resman = ResourceManager::getInstance();
Image *npcbmp = resman->getImage("graphic/npcset.bmp");
@@ -220,7 +233,8 @@ GraphicEngine::GraphicEngine() {
monsterset = new Spriteset(monsterbitmap, 60, 60);
}
-GraphicEngine::~GraphicEngine() {
+Engine::~Engine()
+{
delete statusWindow;
delete buyDialog;
delete sellDialog;
@@ -236,7 +250,8 @@ GraphicEngine::~GraphicEngine() {
delete emotionset;
}
-void GraphicEngine::refresh() {
+void Engine::draw()
+{
map_x = (player_node->x - 13) * 32 +
get_x_offset(player_node);
map_y = (player_node->y - 9) * 32 +
@@ -473,17 +488,14 @@ void GraphicEngine::refresh() {
if (statsWindow->isVisible()) {
statsWindow->update();
}
+ if (statusWindow->isVisible()) {
+ statusWindow->update();
+ }
- // Update character status display
- statusWindow->update();
-
- // Update GUI
- guiGraphics->setTarget(buffer);
- gui->update();
+ gui->logic();
+ gui->draw();
textprintf_ex(buffer, font, 0, 0, makecol(255, 255, 255), -1,
"[%i fps] %i,%i", fps,
mouse_x / 32 + camera_x, mouse_y / 32 + camera_y);
-
- blit(buffer, screen, 0, 0, 0, 0, SCREEN_W, SCREEN_H);
}
diff --git a/src/graphic/graphic.h b/src/graphic/graphic.h
index 970b09c9..7de6bd3a 100644
--- a/src/graphic/graphic.h
+++ b/src/graphic/graphic.h
@@ -24,12 +24,12 @@
#ifndef _GRAPHIC_H
#define _GRAPHIC_H
-#include "../game.h"
+class Graphics;
+
#include "../map.h"
-#include "../being.h"
-#include "../gui/buy.h"
#include "../gui/npc.h"
#include "../gui/npc_text.h"
+#include "../gui/buy.h"
#include "../gui/sell.h"
#include "../gui/buysell.h"
#include "../gui/chat.h"
@@ -40,14 +40,15 @@
#include "../gui/npc.h"
#include "../gui/status.h"
#include "../gui/stats.h"
+#include "../gui/skill.h"
#include "../resources/resourcemanager.h"
#include "spriteset.h"
#include <allegro.h>
+#include <guichan/allegro.hpp>
#define TILE_SIZE 32
extern BITMAP *buffer;
-extern int page_num;
extern char speech[255];
extern char npc_text[1000];
extern char skill_points[10];
@@ -86,15 +87,40 @@ class BuySellListener : public gcn::ActionListener {
void action(const std::string& eventId);
};
-class GraphicEngine {
+/**
+ * A central point of control for graphics.
+ */
+class Graphics : public gcn::AllegroGraphics {
+ public:
+ /**
+ * Constructor.
+ */
+ Graphics();
+
+ /**
+ * Destructor.
+ */
+ ~Graphics();
+
+ /**
+ * Updates the screen. This is done by either copying the buffer to the
+ * screen or swapping pages.
+ */
+ void updateScreen();
+};
+
+/**
+ * Game engine that does the main drawing.
+ */
+class Engine {
private:
Spriteset *tileset, *emotionset, *npcset, *monsterset;
- BITMAP *buffer;
-
+
public:
- GraphicEngine();
- ~GraphicEngine();
- void refresh();
+ Engine();
+ ~Engine();
+
+ void draw();
};
#endif