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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 15:23:31 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-02 15:23:31 +0000
commit40b4ecacd44bd3040d9600d6304422bdd7e2e4c4 (patch)
tree4df4181bd7f0bab6187f1f173cb94cd962eda912 /src/graphic/image.h
parente25b9848449f109487fdbab53f4e99c28b8d3214 (diff)
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Got rid of monsterset.dat. Oh and the monsters have a more realistic size now. ;)
Diffstat (limited to 'src/graphic/image.h')
-rw-r--r--src/graphic/image.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/graphic/image.h b/src/graphic/image.h
index 2491b5ad..41d94a2d 100644
--- a/src/graphic/image.h
+++ b/src/graphic/image.h
@@ -127,6 +127,11 @@ class Spriteset {
*/
Spriteset(std::string filename);
+ /*
+ * Cuts the passed bitmap in a grid of sub bitmaps.
+ */
+ Spriteset::Spriteset(BITMAP *bmp, int width, int height);
+
/**
* Destructor
*/