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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-10-09 03:34:45 +0000
commit8bde9095c5840b8d62ebafe11beaed98877d6ac2 (patch)
tree537f717a339d1247cae222eb7a354ea5dbe8babf /src/game.h
parenta246c08cef5e4d598fc07a681eb971bfbcf01519 (diff)
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* Made Sprite into an interface implemented by both FloorItem and Being, which
hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game.h b/src/game.h
index 8b72d508..92ee81a9 100644
--- a/src/game.h
+++ b/src/game.h
@@ -36,7 +36,7 @@ class Being;
extern std::string map_path;
extern std::string tradePartnerName;
-extern int fps, frame, current_npc;
+extern int fps, current_npc;
extern volatile int tick_time;
extern int server_tick;
extern bool displayPathToMouse;