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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-09-19 12:34:18 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-09-19 12:34:18 +0000
commit27d5346e9faf183f5bf9c8a92a47897998c9d60c (patch)
tree514bbdc7cdf07cde8ed50160226c776e360d270e /src/game.h
parent2c4d4ecc19fc8308b2772e4ffe6570ca362264d1 (diff)
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Mostly code cleanups related to commits in past two days.
* Replaced custom function FIND_PATH with AC_PATH_PROG, used for finding sdl-config. * Removed -lphysfs from Makefile.am which should be added automatically already. * Actually show the overweight message, and only show it once for each time weight goes above half the max weight. * Surfaces passed to SDL_BlitSurface shouldn't be locked according to the manual. * Minimal fps limit is now 10 fps. * Reverted change by Bertram that hardcoded the updatehost value.
Diffstat (limited to 'src/game.h')
-rw-r--r--src/game.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/game.h b/src/game.h
index 9ff8bc9b..8b72d508 100644
--- a/src/game.h
+++ b/src/game.h
@@ -39,7 +39,6 @@ extern std::string tradePartnerName;
extern int fps, frame, current_npc;
extern volatile int tick_time;
extern int server_tick;
-extern Being* autoTarget;
extern bool displayPathToMouse;
extern unsigned short startX, startY;