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authorJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-25 13:38:55 -0700
commitf04a8713ffc83db8b3dc4a472b28aad25a2b2bd1 (patch)
tree1822aa7cecfbe4ef38b55216ab82b686e3b636c7 /src/game.cpp
parent9673149ea3c28f42f38fc9989faf76d68e72bd20 (diff)
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Fix NPC handling to not need a handle on the NPC
The Being ID is used instead, as that is all that was ever really needed.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game.cpp b/src/game.cpp
index cb85fc5c..6f9dbb88 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -198,13 +198,13 @@ void createGuiWindows(Network *network)
miniStatusWindow = new MiniStatusWindow;
buyDialog = new BuyDialog(network);
sellDialog = new SellDialog(network);
- buySellDialog = new BuySellDialog;
+ buySellDialog = new BuySellDialog(network);
inventoryWindow = new InventoryWindow;
emoteWindow = new EmoteWindow;
- npcTextDialog = new NpcTextDialog;
- npcIntegerDialog = new NpcIntegerDialog;
- npcListDialog = new NpcListDialog;
- npcStringDialog = new NpcStringDialog;
+ npcTextDialog = new NpcTextDialog(network);
+ npcIntegerDialog = new NpcIntegerDialog(network);
+ npcListDialog = new NpcListDialog(network);
+ npcStringDialog = new NpcStringDialog(network);
skillDialog = new SkillDialog;
setupWindow = new Setup;
minimap = new Minimap;