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authorEugenio Favalli <elvenprogrammer@gmail.com>2006-09-06 11:46:26 +0000
committerEugenio Favalli <elvenprogrammer@gmail.com>2006-09-06 11:46:26 +0000
commite8518f3a8e97990670abaceb8fd3c985e73f304e (patch)
treebc2d312612ab87e09e4003e002f09f4d6080868f /src/game.cpp
parent2dfa80675eba4c1bea635b7a72bebc4dd922e66e (diff)
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Fixed fps limiter issues and increased default limit to 60
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 7921c388..630e40e5 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -361,17 +361,17 @@ void Game::logic()
gameTime = tick_time;
- fpsLimit = (int)config.getValue("fpslimit", 50);
+ fpsLimit = (int)config.getValue("fpslimit", 60);
delta = fpsLimit ? 1000 / fpsLimit : 0;
// Update the screen when application is active, delay otherwise
- if (SDL_GetAppState() & SDL_APPACTIVE &&
- (abs(tick_time * 10 - drawTime) >= delta))
- {
- frame++;
- engine->draw(graphics);
- graphics->updateScreen();
- drawTime += delta;
+ if (SDL_GetAppState() & SDL_APPACTIVE) {
+ while (abs(tick_time * 10 - drawTime) >= delta) {
+ frame++;
+ engine->draw(graphics);
+ graphics->updateScreen();
+ drawTime += delta;
+ }
}
else
{