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authorJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
committerJared Adams <jaxad0127@gmail.com>2009-10-24 10:58:58 -0600
commitc3ac3fb3b95d0abcd2cbc51e8ff1f2498cc6841b (patch)
tree709fda8a3974b5e73d4cd4d7e688c544ce03ed96 /src/game.cpp
parent86e5e4c5bd29abcd90d21a64fdea7eac73665356 (diff)
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REplace instances of TMW with Mana
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 0d09be01..5927924c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -68,7 +68,7 @@
#include "gui/viewport.h"
#include "gui/windowmenu.h"
#include "gui/partywindow.h"
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
#include "gui/buddywindow.h"
#include "gui/guildwindow.h"
#endif
@@ -81,7 +81,7 @@
#include "net/generalhandler.h"
#include "net/net.h"
-#include "net/tmwserv/inventoryhandler.h"
+#include "net/manaserv/inventoryhandler.h"
#include "net/ea/inventoryhandler.h"
#include "resources/imagewriter.h"
@@ -121,7 +121,7 @@ BuySellDialog *buySellDialog;
InventoryWindow *inventoryWindow;
SkillDialog *skillDialog;
PartyWindow *partyWindow;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
BuddyWindow *buddyWindow;
GuildWindow *guildWindow;
#endif
@@ -241,7 +241,7 @@ static void createGuiWindows()
sellDialog = new SellDialog;
tradeWindow = new TradeWindow;
partyWindow = new PartyWindow;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
buddyWindow = new BuddyWindow;
guildWindow = new GuildWindow;
#else
@@ -295,7 +295,7 @@ static void destroyGuiWindows()
delete partyWindow;
delete npcDialog;
delete npcPostDialog;
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
delete buddyWindow;
delete guildWindow;
#endif
@@ -331,7 +331,7 @@ Game::Game():
mSecondsCounterId = SDL_AddTimer(1000, nextSecond, NULL);
// This part is eAthena specific
- // For TMWserv, the map is obtained
+ // For Manaserv, the map is obtained
// with the GPMSG_PLAYER_MAP_CHANGE flag.
map_path = map_path.substr(0, map_path.rfind("."));
if (!map_path.empty())
@@ -776,7 +776,7 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
const Vector &pos = player_node->getPosition();
Uint16 x = (int) pos.x / 32;
Uint16 y = (int) pos.y / 32;
@@ -828,7 +828,7 @@ void Game::handleInput()
equipmentWindow->setVisible(false);
helpWindow->setVisible(false);
debugWindow->setVisible(false);
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
guildWindow->setVisible(false);
buddyWindow->setVisible(false);
#endif
@@ -1001,7 +1001,7 @@ void Game::handleInput()
// A set target has highest priority
if (!player_node->getTarget())
{
-#ifdef TMWSERV_SUPPORT
+#ifdef MANASERV_SUPPORT
Uint16 targetX = x / 32, targetY = y / 32;
#else
Uint16 targetX = x, targetY = y;