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authorBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-01 14:47:42 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2006-10-01 14:47:42 +0000
commit935ff1e5cdd0bc44d5de947cb06ee30871b870eb (patch)
tree986a94e587b724c93b4a051de1676324fc10b42a /src/game.cpp
parentfc0b308983f9421861e508381f73a0605eeed5b7 (diff)
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Accepted patches by GDO and VictorSan that fix problems with hiding windows
using h and problems with trade window positioning.
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp29
1 files changed, 12 insertions, 17 deletions
diff --git a/src/game.cpp b/src/game.cpp
index bc6b0622..b07c5c9a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -195,9 +195,7 @@ void createGuiWindows(Network *network)
chargeDialog->setPosition(
screenW - 5 - chargeDialog->getWidth(),
screenH - chargeDialog->getHeight() - 15);
- tradeWindow->setPosition(screenW - statusWindow->getWidth() -
- tradeWindow->getWidth() - 10,
- inventoryWindow->getY() + inventoryWindow->getHeight());
+
/*buddyWindow->setPosition(10,
minimap->getHeight() + 30);*/
@@ -492,21 +490,18 @@ void Game::handleInput()
}
break;
- // Attempt to hide all windows
+ // Hide certain windows
case SDLK_h:
- statusWindow->setVisible(false);
- buyDialog->setVisible(false);
- sellDialog->setVisible(false);
- buySellDialog->setVisible(false);
- inventoryWindow->setVisible(false);
- npcTextDialog->setVisible(false);
- npcListDialog->setVisible(false);
- skillDialog->setVisible(false);
- setupWindow->setVisible(false);
- equipmentWindow->setVisible(false);
- chargeDialog->setVisible(false);
- helpWindow->setVisible(false);
- debugWindow->setVisible(false);
+ if (!chatWindow->isFocused())
+ {
+ statusWindow->setVisible(false);
+ inventoryWindow->setVisible(false);
+ skillDialog->setVisible(false);
+ setupWindow->setVisible(false);
+ equipmentWindow->setVisible(false);
+ helpWindow->setVisible(false);
+ debugWindow->setVisible(false);
+ }
break;
// Picking up items on the floor