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authorJared Adams <jaxad0127@gmail.com>2010-05-02 14:43:40 -0600
committerJared Adams <jaxad0127@gmail.com>2010-05-06 22:21:57 -0600
commit9baedc27191c82bbf1fedee2a7e738bc5b267c0e (patch)
treef0986c6839d1e79b402d5d4ec36e4994741955ea /src/compoundsprite.h
parent844e9a7a72faca6a212e788a3adc45e17f41dca6 (diff)
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Add support for floor item sprites
This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite; CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common functionailty into new base classes which will make other Mantis tickets easier to do. Also allows monsters to use particle effects. Reviewed-by: Bertram
Diffstat (limited to 'src/compoundsprite.h')
-rw-r--r--src/compoundsprite.h67
1 files changed, 67 insertions, 0 deletions
diff --git a/src/compoundsprite.h b/src/compoundsprite.h
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--- /dev/null
+++ b/src/compoundsprite.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef COMPOUNDSPRITE_H
+#define COMPOUNDSPRITE_H
+
+#include "sprite.h"
+
+#include <vector>
+
+class CompoundSprite : public Sprite, public std::vector<Sprite*>
+{
+public:
+ CompoundSprite();
+
+ ~CompoundSprite();
+
+ virtual void reset();
+
+ virtual void play(SpriteAction action);
+
+ virtual void update(int time);
+
+ virtual bool draw(Graphics* graphics, int posX, int posY) const;
+
+ /**
+ * Gets the width in pixels of the first sprite in the list.
+ */
+ virtual int getWidth() const;
+
+ /**
+ * Gets the height in pixels of the first sprite in the list.
+ */
+ virtual int getHeight() const;
+
+ virtual Image* getImage() const;
+
+ virtual void setDirection(SpriteDirection direction);
+
+ virtual Sprite *getSprite(int index) const
+ { return at(index); }
+
+ int getNumberOfLayers()
+ { return size(); }
+};
+
+typedef CompoundSprite::iterator SpriteIterator;
+typedef CompoundSprite::const_iterator SpriteConstIterator;
+
+#endif // COMPOUNDSPRITE_H