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authorJared Adams <jaxad0127@gmail.com>2010-04-12 14:46:06 -0600
committerJared Adams <jaxad0127@gmail.com>2010-04-12 15:15:37 -0600
commit612c842f32fec68ece4244ac672a1b889cf2eb18 (patch)
tree8682f225a4681e281505bd0f4c501be701228a9e /src/commandhandler.cpp
parentf30f3e6a51fc20bded8a3a04cd3a0f328a064469 (diff)
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Add support for map-server switching under eAthena
Also do some cleanup that's been needed for a while. Reviewed-by: Bertram
Diffstat (limited to 'src/commandhandler.cpp')
-rw-r--r--src/commandhandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp
index d6b03545..8d70b717 100644
--- a/src/commandhandler.cpp
+++ b/src/commandhandler.cpp
@@ -313,7 +313,7 @@ void CommandHandler::handleHelp(const std::string &args, ChatTab *tab)
void CommandHandler::handleWhere(const std::string &args, ChatTab *tab)
{
std::ostringstream where;
- where << map_path << ", coordinates: "
+ where << Game::instance()->getCurrentMapName() << ", coordinates: "
<< ((player_node->getPixelX() - 16) / 32) << ", "
<< ((player_node->getPixelY() - 32) / 32);