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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-11 14:38:02 +0200
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-04-16 00:18:31 +0200
commitb57af96f94c19bc6064ac158a6996f0a01c86d68 (patch)
treeaf4bff8033c54de67b645db1b8d213cd624af655 /src/being.h
parent0b1ea91fcc77961913af35b89751171327656fb1 (diff)
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Introduced the Being::lookAt() function.
We're now using it when picking up items. Also, de-overnested the Game::handleInput() function when handling pickups.
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/being.h b/src/being.h
index f19e3df4..6831d5ad 100644
--- a/src/being.h
+++ b/src/being.h
@@ -450,6 +450,11 @@ class Being : public ActorSprite, public Mana::Listener
void setMap(Map *map);
+ /**
+ * Make the being look at a given pixel position.
+ */
+ void lookAt(const Vector &destPos);
+
protected:
/**
* Sets the new path for this being.