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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-06-02 00:32:53 +0200
committerThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2011-06-02 16:41:47 +0200
commit4e27937924766948d7ff9200f04a37fe4d59018c (patch)
treec1f5c255192c85a82c77c2f8f916984e2b863c44 /src/being.h
parentc2eab288ecc7d7c5e26d02ccecf285cbc0c218ed (diff)
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Arbitrary code cleanups
Just some stuff that piles up while "looking" at the code, which eventually gets annoying to ignore while staging real changes. * Replaced a few NULL occurrences with 0 * Rely on default parameter for std::vector::resize. * Replaced a few "" with std::string() * Prefer .empty() to == "" * Removed a few comparisons with NULL * Don't check pointers before deleting them * Removed a bunch of redundant semicolons * Made some global variables static (local to their compilation unit) * Prefer prefix ++/-- operators to postfix versions when possible * Corrected location of a comment
Diffstat (limited to 'src/being.h')
-rw-r--r--src/being.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/being.h b/src/being.h
index 9ac014e0..76e2edae 100644
--- a/src/being.h
+++ b/src/being.h
@@ -261,7 +261,8 @@ class Being : public ActorSprite, public EventListener
* Sets visible equipments for this being.
*/
void setSprite(unsigned int slot, int id,
- const std::string &color = "", bool isWeapon = false);
+ const std::string &color = std::string(),
+ bool isWeapon = false);
void setSpriteID(unsigned int slot, int id);