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authorJared Adams <jaxad0127@gmail.com>2010-08-01 21:32:16 -0600
committerJared Adams <jaxad0127@gmail.com>2010-08-01 21:35:09 -0600
commita3e61c0e830c46b51c0d135962ad361c02b93243 (patch)
tree3b94948be5750c8f968ea89723799eb4f119c063 /src/being.cpp
parent0e189bbe81c88283438aabb4fec3ba30920d3a36 (diff)
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Remove isActive methods from buy/sell windows
Uses a state variable in PlayerInfo instead. Moves isTalking from Being to PlayerInfo. Also some small cleanups. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/being.cpp')
-rw-r--r--src/being.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/being.cpp b/src/being.cpp
index 22fb9610..280a5a1b 100644
--- a/src/being.cpp
+++ b/src/being.cpp
@@ -39,12 +39,7 @@
#include "text.h"
#include "statuseffect.h"
-#include "gui/buy.h"
-#include "gui/buysell.h"
#include "gui/gui.h"
-#include "gui/npcdialog.h"
-#include "gui/npcpostdialog.h"
-#include "gui/sell.h"
#include "gui/socialwindow.h"
#include "gui/speechbubble.h"
#include "gui/theme.h"
@@ -1203,10 +1198,3 @@ void Being::talkTo()
{
Net::getNpcHandler()->talk(mId);
}
-
-bool Being::isTalking()
-{
- return NpcDialog::isActive() || BuyDialog::isActive() ||
- SellDialog::isActive() || BuySellDialog::isActive() ||
- NpcPostDialog::isActive();
-}