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authorBjörn Steinbrink <B.Steinbrink@gmx.de>2006-08-04 18:04:12 +0000
committerBjörn Steinbrink <B.Steinbrink@gmx.de>2006-08-04 18:04:12 +0000
commit9d76e6b415c665686ee52c1979ad4d0be79cd111 (patch)
tree3a2b515a6de4967706d4181b5ad407cddad9669a /src/animatedsprite.cpp
parent87c52c1d627260e6e3ce743e48f8fa242547b521 (diff)
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Small code cleanup/lower indentation.
Diffstat (limited to 'src/animatedsprite.cpp')
-rw-r--r--src/animatedsprite.cpp71
1 files changed, 35 insertions, 36 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 02acc8be..cc8399a4 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -114,47 +114,46 @@ AnimatedSprite::AnimatedSprite(const std::string& animationFile, int variant):
animationNode != NULL;
animationNode = animationNode->next)
{
- if (xmlStrEqual(animationNode->name, BAD_CAST "animation"))
+ // We're only interested in animations
+ if (!xmlStrEqual(animationNode->name, BAD_CAST "animation"))
+ continue;
+
+ std::string dir = getProperty(animationNode, "direction", "");
+ Animation *animation = new Animation();
+ action->setAnimation(makeSpriteDirection(dir), animation);
+
+ // Get animation phases
+ for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
+ phaseNode != NULL;
+ phaseNode = phaseNode->next)
{
- std::string direction =
- getProperty(animationNode, "direction", "");
+ int delay = getProperty(phaseNode, "delay", 0);
- Animation *animation = new Animation();
-
- // Get animation phases
- for (xmlNodePtr phaseNode = animationNode->xmlChildrenNode;
- phaseNode != NULL;
- phaseNode = phaseNode->next)
+ if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
{
- int delay = getProperty(phaseNode, "delay", 0);
-
- if (xmlStrEqual(phaseNode->name, BAD_CAST "frame"))
- {
- int index = getProperty(phaseNode, "index", -1);
- int offsetX = getProperty(phaseNode, "offsetX", 0);
- int offsetY = getProperty(phaseNode, "offsetY", 0);
-
- offsetY -= mSpritesets[imageset]->getHeight() - 32;
- offsetX -= mSpritesets[imageset]->getWidth() / 2 - 16;
- animation->addPhase(index + variant_offset, delay,
- offsetX, offsetY);
- }
- else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
+ int index = getProperty(phaseNode, "index", -1);
+ int offsetX = getProperty(phaseNode, "offsetX", 0);
+ int offsetY = getProperty(phaseNode, "offsetY", 0);
+
+ offsetY -= mSpritesets[imageset]->getHeight() - 32;
+ offsetX -= mSpritesets[imageset]->getWidth() / 2 - 16;
+ animation->addPhase(index + variant_offset, delay,
+ offsetX, offsetY);
+ }
+ else if (xmlStrEqual(phaseNode->name, BAD_CAST "sequence"))
+ {
+ int start = getProperty(phaseNode, "start", 0);
+ int end = getProperty(phaseNode, "end", 0);
+ int offsetY = -mSpritesets[imageset]->getHeight() + 32;
+ int offsetX = -mSpritesets[imageset]->getWidth() / 2 + 16;
+ while (end >= start)
{
- int start = getProperty(phaseNode, "start", 0);
- int end = getProperty(phaseNode, "end", 0);
- int offsetY = -mSpritesets[imageset]->getHeight() + 32;
- int offsetX = -mSpritesets[imageset]->getWidth() / 2 + 16;
- while (end >= start)
- {
- animation->addPhase(start + variant_offset,
- delay, offsetX, offsetY);
- start++;
- }
+ animation->addPhase(start + variant_offset,
+ delay, offsetX, offsetY);
+ start++;
}
- } // for phaseNode
- action->setAnimation(makeSpriteDirection(direction), animation);
- } // if "<animation>"
+ }
+ } // for phaseNode
} // for animationNode
} // if "<imageset>" else if "<action>"
} // for node