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author | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-26 10:07:22 +0000 |
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committer | Eugenio Favalli <elvenprogrammer@gmail.com> | 2005-02-26 10:07:22 +0000 |
commit | 1dd3609a4fe69aa546fb2c003f8e9de596af1e5b (patch) | |
tree | 8e8c452a04a63ff53d3f30712520b8d1617b6a15 /docs/meetings/dev-20050225.txt | |
parent | 4798c20fc0ff30a3fa62b63f39d21ac6fa27be5c (diff) | |
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New minutes
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diff --git a/docs/meetings/dev-20050225.txt b/docs/meetings/dev-20050225.txt new file mode 100644 index 00000000..54f9f9c9 --- /dev/null +++ b/docs/meetings/dev-20050225.txt @@ -0,0 +1,39 @@ +---------------------------------------------------------------- +Minutes of the TMW Dev Meeting at Friday, 25th of February, 2005 +---------------------------------------------------------------- + +Presence: Rotonen, Chetic, ElvenProgrammer, Mra +Timespan: 0.75 hours (21:00-21:45 GMT+1) + + +* Rotonen reported no news from art development, but he said he will leave his + tasks to Kyokai since his final exams are approaching. + +* Chetic, even if complaining about missing tiles, is working on maps and + already created a base structure for the new city of Amzeroth. + +* Mra decided to start working on item drops. + +* Since there was not much activity and Hammerbear was missing, I'll define what + we will discuss in the next meeting. I'd like every developer to be there. + + - First of all we should discuss if we need to open a new project on SF for the + server. We could use the CVS to store the development docs and the database + to create an online database to check items as + http://www.euro-ro.net/game/items/ + + - Planned features for the client: + * trading + * parties + * long range weapons + * magic attacks + * defining gui for long range attacks (target below monster) + * defining gui to trade, equip and inventory (how to use them by keyboard) + * clothing weapons (also graphic part) + + - Define a server development roadmap. (maybe an eta too?) + + - About the old server, we need to define more scripts and discuss about the next + step for world development. + + - Server control panel: ingame or external application through an open port.
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