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authorChuck Miller <shadowmil@gmail.com>2009-06-08 08:41:29 -0400
committerChuck Miller <shadowmil@gmail.com>2009-06-08 08:41:29 -0400
commit2e43b5572c85f0688351f907e210639676620ae8 (patch)
treeef8f3662f2eb1e2c4b4085ba00dd88c8dc594816
parent9de901049618ea4c75e9f2d2d3d118976fa62a76 (diff)
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Try decreasing the look ahead distance for keyboard walking, seemed to helped a bit
-rw-r--r--src/localplayer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 782a461a..2f8761e7 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -440,9 +440,9 @@ void LocalPlayer::walk(unsigned char dir)
int dScaler; // Distance to walk
- // Checks our path up to 2 tiles, if a blocking tile is found
+ // Checks our path up to 1 tiles, if a blocking tile is found
// We go to the last good tile, and break out of the loop
- for (dScaler = 1; dScaler <= 2; dScaler++)
+ for (dScaler = 1; dScaler <= 1; dScaler++)
{
if ( (dx || dy) &&
!mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32,