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authorThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-15 14:15:27 +0100
committerThorbjørn Lindeijer <bjorn@lindeijer.nl>2024-02-15 14:15:34 +0100
commit278d9aa7eb084bd6f93e6ac1fd84033dc316ab5e (patch)
treee1a095b48e34b844405801f7240501fe89579b38
parent2779eb792a04667958feab9b433c1c82392c0bc3 (diff)
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Fix handling of non-consecutive emote IDs
Previous code was assuming there would be no gaps in the emote IDs. Also cleaned up some confusion where the "emote ID" being passed around in the code was often offset by 1. Now it is only offset in communication with tmwAthena and when saving the shortcuts.
-rw-r--r--src/emoteshortcut.cpp20
-rw-r--r--src/emoteshortcut.h12
-rw-r--r--src/game.cpp2
-rw-r--r--src/gui/emotepopup.cpp96
-rw-r--r--src/gui/emotepopup.h14
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.cpp55
-rw-r--r--src/gui/widgets/emoteshortcutcontainer.h8
-rw-r--r--src/gui/windowmenu.cpp6
-rw-r--r--src/keyboardconfig.cpp4
-rw-r--r--src/localplayer.cpp4
-rw-r--r--src/localplayer.h2
-rw-r--r--src/net/tmwa/beinghandler.cpp2
-rw-r--r--src/net/tmwa/playerhandler.cpp2
-rw-r--r--src/resources/emotedb.cpp71
-rw-r--r--src/resources/emotedb.h13
15 files changed, 141 insertions, 170 deletions
diff --git a/src/emoteshortcut.cpp b/src/emoteshortcut.cpp
index 37d05647..69692437 100644
--- a/src/emoteshortcut.cpp
+++ b/src/emoteshortcut.cpp
@@ -28,8 +28,7 @@
EmoteShortcut *emoteShortcut;
-EmoteShortcut::EmoteShortcut():
- mEmoteSelected(0)
+EmoteShortcut::EmoteShortcut()
{
load();
}
@@ -43,9 +42,7 @@ void EmoteShortcut::load()
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
- int emoteId = (int) config.getValue("emoteshortcut" + toString(i), i + 1);
-
- mEmotes[i] = emoteId;
+ mEmotes[i] = (int) config.getValue("emoteshortcut" + toString(i), i + 1);
}
}
@@ -53,18 +50,17 @@ void EmoteShortcut::save()
{
for (int i = 0; i < SHORTCUT_EMOTES; i++)
{
- const int emoteId = mEmotes[i] ? mEmotes[i] : 0;
- config.setValue("emoteshortcut" + toString(i), emoteId);
+ config.setValue("emoteshortcut" + toString(i), mEmotes[i]);
}
}
void EmoteShortcut::useEmote(int index)
{
- if ((index > 0) && (index <= SHORTCUT_EMOTES))
+ if (index >= 0 && index < SHORTCUT_EMOTES)
{
- if (mEmotes[index - 1] > 0)
- {
- local_player->emote(mEmotes[index - 1]);
- }
+ if (mEmotes[index] > 0)
+ {
+ local_player->emote(mEmotes[index] - 1);
+ }
}
}
diff --git a/src/emoteshortcut.h b/src/emoteshortcut.h
index 0d64e6da..598cc124 100644
--- a/src/emoteshortcut.h
+++ b/src/emoteshortcut.h
@@ -45,7 +45,7 @@ class EmoteShortcut
* @param index Index of the shortcut Emote.
*/
int getEmote(int index) const
- { return mEmotes[index]; }
+ { return mEmotes[index] - 1; }
/**
* Returns the amount of shortcut Emotes.
@@ -65,7 +65,7 @@ class EmoteShortcut
* @param index Index of the emotes.
*/
void setEmote(int index)
- { mEmotes[index] = mEmoteSelected; }
+ { setEmotes(index, mEmoteSelected); }
/**
* Adds a emoticon to the emotes store specified by the index.
@@ -74,7 +74,7 @@ class EmoteShortcut
* @param emoteId ID of the emote.
*/
void setEmotes(int index, int emoteId)
- { mEmotes[index] = emoteId; }
+ { mEmotes[index] = emoteId + 1; }
/**
* Set the Emote that is selected.
@@ -87,8 +87,8 @@ class EmoteShortcut
/**
* A flag to check if the Emote is selected.
*/
- bool isEmoteSelected()
- { return mEmoteSelected; }
+ bool isEmoteSelected() const
+ { return mEmoteSelected != -1; }
/**
* Remove a Emote from the shortcut.
@@ -110,7 +110,7 @@ class EmoteShortcut
void save();
int mEmotes[SHORTCUT_EMOTES]; /**< The emote stored. */
- int mEmoteSelected; /**< The emote held by cursor. */
+ int mEmoteSelected = -1; /**< The emote held by cursor. */
};
diff --git a/src/game.cpp b/src/game.cpp
index 49f33db0..90721224 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -436,7 +436,7 @@ void Game::handleInput()
{
// Emotions
int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
- if (emotion)
+ if (emotion != -1)
{
emoteShortcut->useEmote(emotion);
used = true;
diff --git a/src/gui/emotepopup.cpp b/src/gui/emotepopup.cpp
index 104f1283..b732705e 100644
--- a/src/gui/emotepopup.cpp
+++ b/src/gui/emotepopup.cpp
@@ -26,16 +26,12 @@
#include "configuration.h"
#include "emoteshortcut.h"
#include "graphics.h"
-#include "localplayer.h"
#include "log.h"
#include "resources/emotedb.h"
#include "resources/image.h"
-#include "resources/iteminfo.h"
#include "resources/theme.h"
-#include "utils/dtor.h"
-
#include <guichan/mouseinput.hpp>
#include <guichan/selectionlistener.hpp>
@@ -46,12 +42,6 @@ static const int MAX_COLUMNS = 6;
EmotePopup::EmotePopup()
{
- // Setup emote sprites
- for (int i = 0; i <= EmoteDB::getLast(); ++i)
- {
- mEmotes.push_back(EmoteDB::get(i)->sprite);
- }
-
mSelectionImage = Theme::getImageFromTheme("selection.png");
if (!mSelectionImage)
logger->error("Unable to load selection.png");
@@ -72,8 +62,7 @@ void EmotePopup::draw(gcn::Graphics *graphics)
{
Popup::draw(graphics);
- const int emoteCount = mEmotes.size();
- const int emotesLeft = mEmotes.size() % mColumnCount;
+ const int emoteCount = EmoteDB::getEmoteCount();
for (int i = 0; i < emoteCount ; i++)
{
@@ -84,8 +73,11 @@ void EmotePopup::draw(gcn::Graphics *graphics)
int emoteY = 4 + row * gridHeight;
// Center the last row when there are less emotes than columns
- if (emotesLeft > 0 && row == mRowCount - 1)
+ if (row == mRowCount - 1)
+ {
+ const int emotesLeft = emoteCount % mColumnCount;
emoteX += (mColumnCount - emotesLeft) * gridWidth / 2;
+ }
// Draw selection image below hovered item
if (i == mHoveredEmoteIndex)
@@ -95,10 +87,17 @@ void EmotePopup::draw(gcn::Graphics *graphics)
}
// Draw emote icon
- mEmotes[i]->draw(static_cast<Graphics*>(graphics), emoteX, emoteY);
+ EmoteDB::getByIndex(i).sprite->draw(static_cast<Graphics*>(graphics), emoteX, emoteY);
}
}
+void EmotePopup::mouseExited(gcn::MouseEvent &event)
+{
+ Popup::mouseExited(event);
+
+ mHoveredEmoteIndex = -1;
+}
+
void EmotePopup::mousePressed(gcn::MouseEvent &event)
{
if (event.getButton() != gcn::MouseEvent::LEFT)
@@ -107,8 +106,10 @@ void EmotePopup::mousePressed(gcn::MouseEvent &event)
const int index = getIndexAt(event.getX(), event.getY());
if (index != -1)
{
- setSelectedEmoteIndex(index);
- emoteShortcut->setEmoteSelected(index + 1);
+ const int emoteId = EmoteDB::getByIndex(index).id;
+
+ setSelectedEmoteId(emoteId);
+ emoteShortcut->setEmoteSelected(emoteId);
}
}
@@ -119,41 +120,45 @@ void EmotePopup::mouseMoved(gcn::MouseEvent &event)
mHoveredEmoteIndex = getIndexAt(event.getX(), event.getY());
}
-int EmotePopup::getSelectedEmote() const
+int EmotePopup::getSelectedEmoteId() const
{
- return 1 + mSelectedEmoteIndex;
+ return mSelectedEmoteId;
}
-void EmotePopup::setSelectedEmoteIndex(int index)
+void EmotePopup::setSelectedEmoteId(int emoteId)
{
- if (index == mSelectedEmoteIndex)
+ if (emoteId == mSelectedEmoteId)
return;
- mSelectedEmoteIndex = index;
+ mSelectedEmoteId = emoteId;
distributeValueChangedEvent();
}
int EmotePopup::getIndexAt(int x, int y) const
{
- const int emotesLeft = mEmotes.size() % mColumnCount;
+ if (mColumnCount <= 0)
+ return -1;
+
+ // Take into account the border
+ x -= 2;
+ y -= 4;
+
const int row = y / gridHeight;
- int column;
// Take into account that the last row is centered
- if (emotesLeft > 0 && row == mRowCount - 1)
- {
- int emotesMissing = mColumnCount - emotesLeft;
- column = std::min((x - emotesMissing * gridWidth / 2) / gridWidth,
- emotesLeft - 1);
- }
- else
+ if (row == mRowCount - 1)
{
- column = std::min(x / gridWidth, mColumnCount - 1);
+ const int emotesLeft = EmoteDB::getEmoteCount() % mColumnCount;
+ const int emotesMissing = mColumnCount - emotesLeft;
+ x -= emotesMissing * gridWidth / 2;
+ if (x < 0)
+ return -1;
}
- int index = column + (row * mColumnCount);
+ const int column = std::min(x / gridWidth, mColumnCount - 1);
+ const int index = column + (row * mColumnCount);
- if ((unsigned) index < mEmotes.size())
+ if (index >= 0 && index < EmoteDB::getEmoteCount())
return index;
return -1;
@@ -161,27 +166,28 @@ int EmotePopup::getIndexAt(int x, int y) const
void EmotePopup::recalculateSize()
{
- const unsigned emoteCount = mEmotes.size();
+ const int emoteCount = EmoteDB::getEmoteCount();
- mRowCount = emoteCount / MAX_COLUMNS;
- if (emoteCount % MAX_COLUMNS > 0)
- ++mRowCount;
+ if (emoteCount > 0) {
+ mRowCount = emoteCount / MAX_COLUMNS;
+ if (emoteCount % MAX_COLUMNS > 0)
+ ++mRowCount;
- mColumnCount = emoteCount / mRowCount;
- if (emoteCount % mRowCount > 0)
- ++mColumnCount;
+ mColumnCount = std::min(MAX_COLUMNS, emoteCount);
+ } else {
+ mRowCount = 0;
+ mColumnCount = 0;
+ }
setContentSize(mColumnCount * gridWidth, mRowCount * gridHeight);
}
void EmotePopup::distributeValueChangedEvent()
{
- gcn::SelectionEvent event(this);
- Listeners::const_iterator i_end = mListeners.end();
- Listeners::const_iterator i;
+ const gcn::SelectionEvent event(this);
- for (i = mListeners.begin(); i != i_end; ++i)
+ for (auto &listener : mListeners)
{
- (*i)->valueChanged(event);
+ listener->valueChanged(event);
}
}
diff --git a/src/gui/emotepopup.h b/src/gui/emotepopup.h
index ee905cd6..ef3fffed 100644
--- a/src/gui/emotepopup.h
+++ b/src/gui/emotepopup.h
@@ -28,9 +28,7 @@
#include <guichan/mouselistener.hpp>
#include <list>
-#include <vector>
-class ImageSprite;
class Image;
namespace gcn {
@@ -57,13 +55,14 @@ class EmotePopup : public Popup
*/
void draw(gcn::Graphics *graphics) override;
+ void mouseExited(gcn::MouseEvent &event) override;
void mousePressed(gcn::MouseEvent &event) override;
void mouseMoved(gcn::MouseEvent &event) override;
/**
* Returns the selected emote.
*/
- int getSelectedEmote() const;
+ int getSelectedEmoteId() const;
/**
* Adds a listener to the list that's notified each time a change to
@@ -87,7 +86,7 @@ class EmotePopup : public Popup
/**
* Sets the index of the currently selected emote.
*/
- void setSelectedEmoteIndex(int index);
+ void setSelectedEmoteId(int emoteId);
/**
* Returns the index at the specified coordinates. Returns -1 when
@@ -105,17 +104,14 @@ class EmotePopup : public Popup
*/
void distributeValueChangedEvent();
- std::vector<const ImageSprite*> mEmotes;
Image *mSelectionImage;
- int mSelectedEmoteIndex = -1;
+ int mSelectedEmoteId = -1;
int mHoveredEmoteIndex = -1;
int mRowCount = 1;
int mColumnCount = 1;
- using Listeners = std::list<gcn::SelectionListener *>;
-
- Listeners mListeners;
+ std::list<gcn::SelectionListener *> mListeners;
static const int gridWidth;
static const int gridHeight;
diff --git a/src/gui/widgets/emoteshortcutcontainer.cpp b/src/gui/widgets/emoteshortcutcontainer.cpp
index b719bc5f..f4a5449f 100644
--- a/src/gui/widgets/emoteshortcutcontainer.cpp
+++ b/src/gui/widgets/emoteshortcutcontainer.cpp
@@ -43,13 +43,7 @@ EmoteShortcutContainer::EmoteShortcutContainer()
mBackgroundImg->setAlpha(config.getFloatValue("guialpha"));
- // Setup emote sprites
- for (int i = 0; i <= EmoteDB::getLast(); i++)
- {
- mEmoteImg.push_back(EmoteDB::get(i)->sprite);
- }
-
- mMaxItems = std::min(EmoteDB::getLast(), MAX_ITEMS);
+ mMaxItems = std::min(EmoteDB::getEmoteCount(), MAX_ITEMS);
mBoxHeight = mBackgroundImg->getHeight();
mBoxWidth = mBackgroundImg->getWidth();
@@ -81,28 +75,26 @@ void EmoteShortcutContainer::draw(gcn::Graphics *graphics)
// Draw emote keyboard shortcut.
const char *key = SDL_GetKeyName(
- (SDL_Scancode) keyboard.getKeyValue(keyboard.KEY_EMOTE_1 + i));
+ (SDL_Scancode) keyboard.getKeyValue(KeyboardConfig::KEY_EMOTE_1 + i));
graphics->setColor(Theme::getThemeColor(Theme::TEXT));
g->drawText(key, emoteX + 2, emoteY + 2, gcn::Graphics::LEFT);
int emoteId = emoteShortcut->getEmote(i);
- if (emoteId > 0 && emoteId <= EmoteDB::getLast() + 1)
+ if (emoteId != -1)
{
- mEmoteImg[emoteId - 1]->draw(g, emoteX + 2, emoteY + 10);
+ EmoteDB::get(emoteId).sprite->draw(g, emoteX + 2, emoteY + 10);
}
}
- if (mEmoteMoved)
+ if (mEmoteMoved != -1)
{
// Draw the emote image being dragged by the cursor.
- const ImageSprite* sprite = mEmoteImg[mEmoteMoved - 1];
- if (sprite)
- {
- const int tPosX = mCursorPosX - (sprite->getWidth() / 2);
- const int tPosY = mCursorPosY - (sprite->getHeight() / 2);
+ const ImageSprite *sprite = EmoteDB::get(mEmoteMoved).sprite;
- sprite->draw(g, tPosX, tPosY);
- }
+ const int tPosX = mCursorPosX - (sprite->getWidth() / 2);
+ const int tPosY = mCursorPosY - (sprite->getHeight() / 2);
+
+ sprite->draw(g, tPosX, tPosY);
}
}
@@ -110,22 +102,20 @@ void EmoteShortcutContainer::mouseDragged(gcn::MouseEvent &event)
{
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- if (!mEmoteMoved && mEmoteClicked)
+ if (mEmoteMoved == -1 && mEmoteClicked)
{
const int index = getIndexFromGrid(event.getX(), event.getY());
-
if (index == -1)
return;
const int emoteId = emoteShortcut->getEmote(index);
-
- if (emoteId)
+ if (emoteId != -1)
{
mEmoteMoved = emoteId;
emoteShortcut->removeEmote(index);
}
}
- if (mEmoteMoved)
+ if (mEmoteMoved != -1)
{
mCursorPosX = event.getX();
mCursorPosY = event.getY();
@@ -144,9 +134,9 @@ void EmoteShortcutContainer::mousePressed(gcn::MouseEvent &event)
if (emoteShortcut->isEmoteSelected())
{
emoteShortcut->setEmote(index);
- emoteShortcut->setEmoteSelected(0);
+ emoteShortcut->setEmoteSelected(-1);
}
- else if (emoteShortcut->getEmote(index))
+ else if (emoteShortcut->getEmote(index) != -1)
{
mEmoteClicked = true;
}
@@ -159,26 +149,25 @@ void EmoteShortcutContainer::mouseReleased(gcn::MouseEvent &event)
const int index = getIndexFromGrid(event.getX(), event.getY());
if (emoteShortcut->isEmoteSelected())
- emoteShortcut->setEmoteSelected(0);
+ emoteShortcut->setEmoteSelected(-1);
if (index == -1)
{
- mEmoteMoved = 0;
+ mEmoteMoved = -1;
return;
}
- if (mEmoteMoved)
+ if (mEmoteMoved != -1)
{
emoteShortcut->setEmotes(index, mEmoteMoved);
- mEmoteMoved = 0;
+ mEmoteMoved = -1;
}
- else if (emoteShortcut->getEmote(index) && mEmoteClicked)
+ else if (mEmoteClicked)
{
- emoteShortcut->useEmote(index + 1);
+ emoteShortcut->useEmote(index);
}
- if (mEmoteClicked)
- mEmoteClicked = false;
+ mEmoteClicked = false;
}
}
diff --git a/src/gui/widgets/emoteshortcutcontainer.h b/src/gui/widgets/emoteshortcutcontainer.h
index 209a3725..ecd41736 100644
--- a/src/gui/widgets/emoteshortcutcontainer.h
+++ b/src/gui/widgets/emoteshortcutcontainer.h
@@ -24,10 +24,6 @@
#include "gui/widgets/shortcutcontainer.h"
-#include <vector>
-
-class ImageSprite;
-
/**
* An emote shortcut container. Used to quickly use emoticons.
*
@@ -61,10 +57,8 @@ class EmoteShortcutContainer : public ShortcutContainer
void mouseReleased(gcn::MouseEvent &event) override;
private:
- std::vector<const ImageSprite*> mEmoteImg;
-
bool mEmoteClicked = false;
- int mEmoteMoved = 0;
+ int mEmoteMoved = -1;
};
#endif
diff --git a/src/gui/windowmenu.cpp b/src/gui/windowmenu.cpp
index aff7c5c5..01194c0b 100644
--- a/src/gui/windowmenu.cpp
+++ b/src/gui/windowmenu.cpp
@@ -153,9 +153,9 @@ void WindowMenu::valueChanged(const gcn::SelectionEvent &event)
{
if (event.getSource() == mEmotePopup)
{
- int emote = mEmotePopup->getSelectedEmote();
- if (emote)
- Net::getPlayerHandler()->emote(emote);
+ int emoteId = mEmotePopup->getSelectedEmoteId();
+ if (emoteId != -1)
+ Net::getPlayerHandler()->emote(emoteId);
windowContainer->scheduleDelete(mEmotePopup);
mEmotePopup = nullptr;
diff --git a/src/keyboardconfig.cpp b/src/keyboardconfig.cpp
index 42ef9440..442ec046 100644
--- a/src/keyboardconfig.cpp
+++ b/src/keyboardconfig.cpp
@@ -218,10 +218,10 @@ int KeyboardConfig::getKeyEmoteOffset(int keyValue) const
{
if (keyValue == mKey[i].value)
{
- return 1 + i - KEY_EMOTE_1;
+ return i - KEY_EMOTE_1;
}
}
- return 0;
+ return -1;
}
bool KeyboardConfig::isKeyActive(int index) const
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 95fbd6f4..934155dd 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -810,13 +810,13 @@ void LocalPlayer::toggleSit()
Net::getPlayerHandler()->changeAction(newAction);
}
-void LocalPlayer::emote(Uint8 emotion)
+void LocalPlayer::emote(int emoteId)
{
if (mLastActionTime != -1)
return;
mLastActionTime = tick_time;
- Net::getPlayerHandler()->emote(emotion);
+ Net::getPlayerHandler()->emote(emoteId);
}
void LocalPlayer::attack(Being *target, bool keep)
diff --git a/src/localplayer.h b/src/localplayer.h
index 82e38b5b..de588402 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -160,7 +160,7 @@ class LocalPlayer : public Being
bool withinRange(Actor *target, int range) const;
void toggleSit();
- void emote(uint8_t emotion);
+ void emote(int emoteId);
/**
* Shows item pickup notifications.
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 33908fc9..4c7e18bb 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -402,7 +402,7 @@ void BeingHandler::handleMessage(MessageIn &msg)
if (player_relations.hasPermission(dstBeing, PlayerRelation::EMOTE))
{
- const int fx = EmoteDB::get(msg.readInt8() - 1)->effect;
+ const int fx = EmoteDB::get(msg.readInt8() - 1).effectId;
effectManager->trigger(fx, dstBeing);
}
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index 9c1a7135..431137fd 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -534,7 +534,7 @@ void PlayerHandler::attack(int id)
void PlayerHandler::emote(int emoteId)
{
MessageOut outMsg(CMSG_PLAYER_EMOTE);
- outMsg.writeInt8(emoteId);
+ outMsg.writeInt8(emoteId + 1);
}
void PlayerHandler::increaseAttribute(int attr)
diff --git a/src/resources/emotedb.cpp b/src/resources/emotedb.cpp
index 752f7b4f..e1dd8f4a 100644
--- a/src/resources/emotedb.cpp
+++ b/src/resources/emotedb.cpp
@@ -27,12 +27,14 @@
#include "resources/resourcemanager.h"
#include "resources/imageset.h"
+#include <algorithm>
+#include <vector>
+
namespace
{
- Emotes mEmotes;
+ std::vector<Emote> mEmotes;
Emote mUnknown;
bool mLoaded = false;
- int mLastEmote = 0;
}
void EmoteDB::init()
@@ -41,33 +43,30 @@ void EmoteDB::init()
unload();
mUnknown.name = "unknown";
- mUnknown.effect = -1;
+ mUnknown.effectId = -1;
mUnknown.sprite = new ImageSprite(
ResourceManager::getInstance()->getImage("graphics/sprites/error.png"));
-
- mLastEmote = 0;
-
}
void EmoteDB::readEmoteNode(xmlNodePtr node, const std::string &filename)
{
- int id = XML::getProperty(node, "id", -1);
+ const int id = XML::getProperty(node, "id", -1);
if (id == -1)
{
logger->log("Emote Database: Emote with missing ID in %s!", filename.c_str());
return;
}
- auto *currentEmote = new Emote;
+ Emote currentEmote;
- currentEmote->name = XML::getProperty(node, "name", "unknown");
- currentEmote->effect = XML::getProperty(node, "effectid", -1);
+ currentEmote.id = id;
+ currentEmote.name = XML::getProperty(node, "name", "unknown");
+ currentEmote.effectId = XML::getProperty(node, "effectid", -1);
- if (currentEmote->effect == -1)
+ if (currentEmote.effectId == -1)
{
logger->log("Emote Database: Warning: Emote %s has no attached effect in %s!",
- currentEmote->name.c_str(), filename.c_str());
- delete currentEmote;
+ currentEmote.name.c_str(), filename.c_str());
return;
}
@@ -78,31 +77,25 @@ void EmoteDB::readEmoteNode(xmlNodePtr node, const std::string &filename)
if (imageName.empty() || width <= 0 || height <= 0)
{
logger->log("Emote Database: Warning: Emote %s has bad imageset values in %s",
- currentEmote->name.c_str(), filename.c_str());
- delete currentEmote;
+ currentEmote.name.c_str(), filename.c_str());
return;
}
ImageSet *is = ResourceManager::getInstance()->getImageSet(imageName,
width,
height);
- if (!is || !(is->size() > 0))
+ if (!is || is->size() == 0)
{
logger->log("Emote Database: Error loading imageset for emote %s in %s",
- currentEmote->name.c_str(), filename.c_str());
+ currentEmote.name.c_str(), filename.c_str());
delete is;
- delete currentEmote;
return;
}
- else
- {
- // For now we just use the first image in the animation
- currentEmote->sprite = new ImageSprite(is->get(0));
- }
- mEmotes[id] = currentEmote;
- if (id > mLastEmote)
- mLastEmote = id;
+ // For now we just use the first image in the animation
+ currentEmote.sprite = new ImageSprite(is->get(0));
+
+ mEmotes.push_back(std::move(currentEmote));
}
void EmoteDB::checkStatus()
@@ -112,31 +105,31 @@ void EmoteDB::checkStatus()
void EmoteDB::unload()
{
- Emotes::iterator i;
- for (i = mEmotes.begin(); i != mEmotes.end(); i++)
- {
- delete i->second;
- }
-
+ // todo: don't we need to delete the sprites?
mEmotes.clear();
-
mLoaded = false;
}
-const Emote *EmoteDB::get(int id)
+const Emote &EmoteDB::get(int id)
{
- Emotes::const_iterator i = mEmotes.find(id);
+ auto i = std::find_if(mEmotes.begin(), mEmotes.end(),
+ [id](const Emote &e) { return e.id == id; });
if (i == mEmotes.end())
{
logger->log("EmoteDB: Warning, unknown emote ID %d requested", id);
- return &mUnknown;
+ return mUnknown;
}
- return i->second;
+ return *i;
+}
+
+const Emote &EmoteDB::getByIndex(int index)
+{
+ return mEmotes.at(index);
}
-int EmoteDB::getLast()
+int EmoteDB::getEmoteCount()
{
- return mLastEmote;
+ return mEmotes.size();
}
diff --git a/src/resources/emotedb.h b/src/resources/emotedb.h
index cc3b30f7..1ed86a05 100644
--- a/src/resources/emotedb.h
+++ b/src/resources/emotedb.h
@@ -22,7 +22,6 @@
#ifndef EMOTE_DB_H
#define EMOTE_DB_H
-#include <map>
#include <string>
#include "utils/xml.h"
@@ -31,13 +30,12 @@ class ImageSprite;
struct Emote
{
+ int id;
+ int effectId;
std::string name;
ImageSprite *sprite;
- int effect;
};
-using Emotes = std::map<int, Emote *>;
-
/**
* Emote information database.
*/
@@ -51,11 +49,10 @@ namespace EmoteDB
void unload();
- const Emote *get(int id);
-
- int getLast();
+ const Emote &get(int id);
+ const Emote &getByIndex(int index);
- using EmotesIterator = Emotes::iterator;
+ int getEmoteCount();
}
#endif // EMOTE_DB_H