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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUILD_H
#define GUILD_H
#include "avatar.h"
#include "gui/widgets/avatarlistbox.h"
#include <map>
#include <string>
#include <vector>
class Guild;
class GuildMember : public Avatar
{
public:
int getID() const { return mId; }
void setID(int id) { mId = id; }
Guild *getGuild() const { return mGuild; }
protected:
friend class Guild;
GuildMember(Guild *guild, int id, const std::string &name);
GuildMember(Guild *guild, const std::string &name);
int mId = 0;
Guild *mGuild;
};
class Guild : public AvatarListModel
{
public:
/**
* Set the guild's name.
*/
void setName(const std::string &name)
{
mName = name;
}
/**
* Adds member to the list.
*/
GuildMember *addMember(int id, const std::string &name);
/**
* Adds member to the list.
*/
GuildMember *addMember(const std::string &name);
/**
* Find a member by ID.
*
* @return the member with the given ID, or NULL if they don't exist.
*/
GuildMember *getMember(int id) const;
/**
* Find a member by name.
*
* @return the member with the given name, or NULL if they don't exist.
*/
GuildMember *getMember(const std::string &name) const;
/**
* Get the name of the guild.
* @return returns name of the guild
*/
const std::string &getName() const
{
return mName;
}
/**
* Get the id of the guild.
* @return Returns the id of the guild
*/
short getId() const
{
return mId;
}
/**
* Removes a member from the guild.
*/
void removeMember(GuildMember *member);
/**
* Removes a member from the guild.
*/
void removeMember(int id);
/**
* Removes a member from the guild.
*/
void removeMember(const std::string &name);
void removeFromMembers();
void clearMembers() { mMembers.clear(); }
/**
* Get size of members list.
* @return Returns the number of members in the guild.
*/
int getNumberOfElements() override {
return mMembers.size();
}
Avatar *getAvatarAt(int i) override;
/**
* Get whether user can invite users to this guild.
* @return Returns true if user can invite users
*/
bool getInviteRights() const
{
return mCanInviteUsers;
}
void setRights(short rights);
bool isMember(GuildMember *member) const;
bool isMember(int id) const;
bool isMember(const std::string &name) const;
void getNames(std::vector<std::string> &names) const;
static Guild *getGuild(int id);
private:
using GuildMap = std::map<int, Guild *>;
static GuildMap guilds;
/**
* Constructor with guild id passed to it.
*/
Guild(short id);
std::vector<GuildMember *> mMembers;
std::string mName;
short mId;
bool mCanInviteUsers = false;
};
#endif // GUILD_H
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