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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SKILL_H
#define SKILL_H
#include "gui/window.h"
#include <vector>
#include <guichan/actionlistener.hpp>
struct SKILL {
short id; /**< Index into "skill_db" array */
short lv, sp;
};
class GuiTable;
class ScrollArea;
class SkillGuiTableModel;
/**
* The skill dialog.
*
* \ingroup Interface
*/
class SkillDialog : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
SkillDialog();
/**
* Destructor.
*/
~SkillDialog();
void action(const gcn::ActionEvent &event);
void update();
int getNumberOfElements();
bool hasSkill(int id);
void addSkill(int id, int lv, int sp);
void setSkill(int id, int lv, int sp);
void cleanList();
const std::vector<SKILL*>& getSkills() const { return mSkillList; }
private:
GuiTable *mTable;
ScrollArea *skillScrollArea;
SkillGuiTableModel *mTableModel;
gcn::Label *mPointsLabel;
gcn::Button *mIncButton;
gcn::Button *mUseButton;
std::vector<SKILL*> mSkillList;
};
extern SkillDialog *skillDialog;
#endif
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