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/*
 *  The Mana World
 *  Copyright 2004 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  By ElvenProgrammer aka Eugenio Favalli (umperio@users.upagiro.net)
 *  kth5 aka Alexander Baldeck
 */

#ifdef WIN32
  #pragma warning (disable:4312)
#endif

#ifndef _GAME_H
#define _GAME_H

#include "main.h"
#include "./gui/gui.h"
#include "./gui/skill.h"
#include <stdio.h>
#include <allegro.h>

#define SPEECH_TIME 40
#define EMOTION_TIME 40
#define SPEECH_MAX_TIME 100

#define MAKECOL_WHITE makecol(255,255,255)
#define MAKECOL_BLACK makecol(0,0,0)

// Action defines
#define STAND       0
#define WALK        1
#define ATTACK      5
#define BOW_ATTACK  9
#define SIT        13
#define HIT        14
#define DEAD       15
#define MONSTER_ATTACK 5
#define MONSTER_DEAD 9

#define LOCK 254
#define IDLE 255

#define SOUTH 0
#define SW    1
#define WEST  2
#define NW    3
#define NORTH 4
#define NE    5
#define EAST  6
#define SE    7

extern char map_path[480];
extern DIALOG skill_dialog[];
extern DIALOG stats_dialog[];
extern int fps, frame, current_npc;
extern char walk_status;
extern unsigned short src_x, src_y, x, y;
extern volatile int tick_time;
extern int server_tick;

/**
 * Handle a key press.
 *
 * @return <code>true</code> when the key is used, <code>false</code>
 *         otherwise.
 */
bool handle_key(int unicode, int scancode);

void game();
void do_init();
void do_input();
void do_parse();
void do_graphic();
void do_logic();
void do_exit();
int  get_packet_length(short);

char get_x_offset(char, char);
char get_y_offset(char, char);

short get_elapsed_time(short start_time);

#endif