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// This file is generated automatically. All manually added changes will be removed when running the Converter.
// Graveyard mobs
027-1,81,91,95,27|monster|Poltergeist|1047,4,900000ms,60000ms,Mob027-1::On1047
027-1,81,91,97,25|monster|Spectre|1042,4,900000ms,60000ms,Mob027-1::On1042
027-1,81,91,99,23|monster|Wisp|1040,4,900000ms,60000ms,Mob027-1::On1040
027-1,37,64,32,20|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-1::On1043
027-1,37,64,32,20|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-1::On1044
027-1,71,41,31,22|monster|Skeleton|1043,1,175000ms,20000ms,Mob027-1::On1043
027-1,71,41,31,22|monster|LadySkeleton|1044,1,175000ms,20000ms,Mob027-1::On1044
027-1,37,41,33,22|monster|Skeleton|1043,4,180000ms,20000ms,Mob027-1::On1043
027-1,37,41,33,22|monster|LadySkeleton|1044,4,180000ms,20000ms,Mob027-1::On1044
027-1,105,40,32,21|monster|Skeleton|1043,2,35000ms,20000ms,Mob027-1::On1043
027-1,105,40,32,21|monster|LadySkeleton|1044,3,33000ms,25000ms,Mob027-1::On1044
027-1,70,64,31,20|monster|Skeleton|1043,1,60000ms,8000ms,Mob027-1::On1043
027-1,70,64,31,21|monster|LadySkeleton|1044,1,60000ms,8000ms,Mob027-1::On1044
027-1,104,64,31,20|monster|Skeleton|1043,2,60000ms,8000ms,Mob027-1::On1043
027-1,104,64,31,21|monster|LadySkeleton|1044,2,60000ms,8000ms,Mob027-1::On1044
027-1,70,40,100,20|monster|VampireBat|1066,15,100000ms,30000ms,Mob027-1::On1066
027-1,99,90,34,16|monster|GrassSnake|1034,3,100000ms,50000ms,Mob027-1::On1034
027-1,0,0,0|script|Mob027-1|32767
{
end;
On1034:
set @mobID, 1034;
callfunc "MobPoints";
end;
On1040:
set @mobID, 1040;
callfunc "MobPoints";
end;
On1042:
set @mobID, 1042;
callfunc "MobPoints";
end;
On1043:
set @mobID, 1043;
callfunc "MobPoints";
end;
On1044:
set @mobID, 1044;
callfunc "MobPoints";
end;
On1047:
set @mobID, 1047;
callfunc "MobPoints";
end;
On1066:
set @mobID, 1066;
callfunc "MobPoints";
end;
}
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