summaryrefslogtreecommitdiff
path: root/npc/functions/random-talk.txt
blob: e6b6bee833689019be5b824a95f222f735433165 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
// TMW2 Script
// Author:
//    Jesusalva
// Description:
//    Random dialog for various random NPCs.

// Functions:
//  hello
//  moubootalk
//  villagertalk
//  sailortalk
//  legiontalk
//  asleep

// Evol authors (some strings and code):
//  Reid
//  Akko Teru
//  Qwerty Dragon

function	script	hello	{

    switch (rand2(3)) {
        case 0:
            npctalkonce(l("Heya!"));
            break;
        case 1:
            npctalkonce(l("Hi."));
            break;
        case 2:
            if ($EVENT$ == "Christmas")
                npctalkonce(l("Merry Christmas!"));
            else
                npctalkonce(l("Nice day to you."));
            break;
    }

    return;
}

function	script	moubootalk	{
    switch (rand2(4)) {
        case 0:
            npctalkonce(l("Moooooo!"));
            break;
        case 1:
            npctalkonce(l("Moo!"));
            break;
        case 2:
            npctalkonce(l("Moooooooooooo!"));
            break;
        case 3:
            npctalkonce(l("Moooo!"));
            break;
    }
    return;
}

function	script	sailortalk	{

    .@rand = rand2(8);
    if (.@rand == 0) goodbye;
    if (.@rand == 1) npctalkonce(l("Arr, I'm bored!"));
    if (.@rand == 2) npctalkonce(l("Hey! Good to hear from you!"));
    if (.@rand == 3) npctalkonce(l("Yarr arr!"));
    if (.@rand == 4) {
        if ($EVENT$ == "Christmas")
            npctalkonce(l("Merry Christmas, arr yarr!!"));
        else {
            speech(
                l("A sunny and hot day,"),
                l("a quiet place,"),
                l("a ground!"),
                l("What else do you need?"));
        }
        close;
    }
    if (.@rand == 5) npctalkonce(l("A-hoy matey!"));
    if (.@rand == 6) npctalkonce(l("Arr!"));
    if (.@rand == 7) npctalkonce(l("Howdy?"));

    // just to be sure
    closedialog;
    close;
    end;
}

function	script	villagertalk	{

    function darn_or_smile {
        .@darn = rand(42);

        if (.@darn < 26) {
            emotion E_JOY;
            hello;
        } else if (.@darn > 26) {
            emotion E_LOOKAWAY;
            goodbye;
        } else {
            npctalkonce(l("Stop it!"));
        }
        return;
    }

    switch (rand2(4)) {
        case 0:
            darn_or_smile();
            break;
        case 1:
            npctalkonce(l("It is a sunny day, don't you think?"));
            break;
        case 2:
            npctalkonce(l("Go fly a kite."));
            break;
        case 3:
            npctalkonce(l("I just want to live my life in peace."));
            break;
        default:
            emotion E_HAPPY;
            break;
    }

    return;
}

function	script	legiontalk	{
    switch (rand2(15)) {
        case 0:
            npctalkonce(l("Do I look like a tree? I feel like one."));
            //speech(
            //    l("Do you feel too weak even to do damage to this areas wishy-washy wildlife?"),
            //    l("Then concentrate your anger upon the trees hereabouts, you will gain experience whilst leveling your sword skill on them."),
            //    l("Oh, and a fruit may even fall for you if you are lucky! But stay alert to pick up your drops."));
            //close;
            break;
        case 1:
            npctalkonce(l("I'm a little busy right now."));
            break;
        case 2:
            npctalkonce(l("Not in the mood to chat."));
            break;
        case 3:
            npctalkonce(l("My breath smells bad."));
            break;
        case 4:
            npctalkonce(l("Don't distract me, I have to stay alert."));
            break;
        case 5:
            npctalkonce(l("Give me some space."));
            break;
        case 6:
            if ($EVENT$ == "Christmas")
                npctalkonce(l("Merry Christmas, adventurer."));
            else
                npctalkonce(l("Can you please go away?"));
            break;
        case 7:
            npctalkonce(l("Can't talk right now, I'm on patrol duty."));
            break;
        case 8:
            npctalkonce(l("What're you looking at?!"));
            break;
        case 9:
            npctalkonce(l("I can't stay here and talk all day. I have a job to do."));
            break;
        case 10:
            npctalkonce(l("Keep moving pal."));
            break;
        case 11:
            npctalkonce(l("So you think you're tough? A warrior must also be loyal and patient."));
            break;
        case 12:
            emotion E_LOOKAWAY;
            break;
        case 13:
            npctalkonce(l("Practice! There are no secrets to becoming a warrior."));
            break;
        case 14:
            npctalkonce(l("There is no honor in fighting a weak opponent."));
            break;
    }

    return;
}

function	script	asleep	{
    switch(rand2(5)) {
        case 0: npctalkonce(l("Zzzzzzzzz...")); break;
        case 1: npctalkonce(l("Rrrr... Pchhhh...")); break;
        case 2: npctalkonce(l("Ggrmm... Grmmmm...")); break;
        case 3: npctalkonce(l("Hm... Shhhh...")); break;
        default: emotion(E_SLEEPY);
    }
    end;
}

function	script	studenttalk	{
    switch(rand2(6)) {
        case 0: npctalkonce(l("I want to sleep...")); break;
        case 1: npctalkonce(l("I have homework to do...")); break;
        case 2: npctalkonce(l("I need to finish studying for my test...")); break;
        case 3: npctalkonce(l("Ah, the Professors will get mad at me again...")); break;
        case 4: npctalkonce(l("I'm a little busy right now.")); break;

        default: emotion(E_SLEEPY);
    }
    end;
}