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- script #GmConfig NPC32767,{
end;
OnInit:
disablenpc "Gm Event#1";
disablenpc "Gm Event#2";
disablenpc "Gm Event#3";
end;
}
function script GmWarp {
warp "028-1", 110, 30;
return;
}
function script GmDebug {
mes "[GM Debug]";
mes "What do you want to do?";
menu
"Open Event Portals.", L_GmStart,
"Close Event Portals.", L_GmStop,
"Disguise.", L_Disguise;
L_GmStart:
enablenpc "Gm Event#1";
enablenpc "Gm Event#2";
enablenpc "Gm Event#3";
return;
L_GmStop:
disablenpc "Gm Event#1";
disablenpc "Gm Event#2";
disablenpc "Gm Event#3";
return;
L_Disguise:
npcaction 9;
mes "[GM Debug - Disguise]";
mes "The Disguise function allows GMs to disguise themselves as mobs or npcs.";
mes "---";
mes "Mob IDs: [@@https://www.themanaworld.org/index.php/Monster_Reference|Monster Reference@@]";
mes "You can either logout or use id ##B0##b to reset.";
mes "---";
mes "Please input the mob ID:";
input @disguise_id;
if (@disguise_id < 1000 || @disguise_id > 32767)
goto L_ResetClass;
mes "Your disguise has been changed.";
if (Class <= 5)
@old_class = Class;
Class = @disguise_id;
mes "";
mes "For technical reasons, you are not able to see your own disguise, but other players will see it.";
return;
L_ResetClass:
mes "Your appearance has been reset.";
Class = if_then_else(@old_class, @old_class, 1);
//callfunc "fixHeadStyles";
return;
}
001-1,49,68,0 script Gm Event#1 NPC368,0,0,{
callfunc "GmWarp";
end;
}
009-1,46,30,0 script Gm Event#2 NPC368,0,0,{
callfunc "GmWarp";
end;
}
020-1,67,89,0 script Gm Event#3 NPC368,0,0,{
callfunc "GmWarp";
end;
}
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