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// TMW2 scripts.
// Authors:
// Jesusalva
// Description:
// Several filters
// filter_always( id )
function script filter_always {
return true;
}
// filter_onlyme( id )
function script filter_onlyme {
return (getarg(0) == getcharid(3));
}
// filter_notme( id )
function script filter_notme {
return (getarg(0) != getcharid(3));
}
// filter_sameguild( id )
function script filter_sameguild {
if (getcharid(2) < 1)
return false;
return (strcharinfo(2, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(2));
}
// filter_sameguildnotyou( id )
function script filter_sameguildnotyou {
if (getcharid(2) < 1)
return false;
if (getarg(0) == getcharid(3))
return false;
return (strcharinfo(2, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(2));
}
// filter_sameparty( id )
function script filter_sameparty {
if (getcharid(1) < 1 && getarg(0) != getcharid(3))
return false;
return (strcharinfo(1, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(1));
}
// filter_sameguildorparty( id )
function script filter_sameguildorparty {
if (getcharid(2) < 1 && getcharid(1) < 1)
return false;
.@party=(strcharinfo(1, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(1));
.@guild=(strcharinfo(2, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(2));
return ((getcharid(1) > 0 && .@party) || (getcharid(2) > 0 && .@guild));
}
// filter_sameguildorpartynotyou( id )
function script filter_sameguildorpartynotyou {
if (getarg(0) == getcharid(3))
return false;
if (getcharid(2) < 1 && getcharid(1) < 1)
return false;
.@party=(strcharinfo(1, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(1));
.@guild=(strcharinfo(2, "~!<mk>@tmw2.org", getarg(0)) == strcharinfo(2));
return ((getcharid(1) > 0 && .@party) || (getcharid(2) > 0 && .@guild));
}
// filter_hostile( id )
function script filter_hostile {
//.@type=getunitdata(getarg(0), UDT_TYPE);
.@type=getunittype(getarg(0));
.@chkid=getarg(0);
// Players outside PVP
if (.@type == UNITTYPE_PC) {
getmapxy(.@m$, .@x, .@y, .@type, .@chkid);
if (!ispvpmap(.@m$))
return false;
// FIXME: We already have !(filter_sameguildorparty())
// We might be over-processing this
// Honor party flag
if (!getmapflag(.@mapa$, mf_pvp_noparty) &&
getcharid(1) == getcharid(1, strcharinfo(0, "", .@chkid)))
return false;
// Honor guild flag
if (!getmapflag(.@mapa$, mf_pvp_noguild) &&
getcharid(2) == getcharid(2, strcharinfo(0, "", .@chkid)))
return false;
}
// Monsters
if (.@type == UNITTYPE_MOB)
return true;
// NPCs
if (.@type == UNITTYPE_NPC)
return false;
// Homunculus
if (.@type == UNITTYPE_HOM)
.@chkid=charid2rid(getunitdata(getarg(0), UDT_MASTERCID));
// Pets
if (.@type == UNITTYPE_PET)
.@chkid=getunitdata(getarg(0), UDT_MASTERAID);
// Mercenaries
if (.@type == UNITTYPE_MER)
.@chkid=charid2rid(getunitdata(getarg(0), UDT_MASTERCID));
// Elementals
if (.@type == UNITTYPE_ELEM)
.@chkid=charid2rid(getunitdata(getarg(0), UDT_MASTERCID));
//debugmes "filter_hostile: Filtering %d (original %d) (BL %d)", .@chkid, getarg(0), .@type;
// Players (and slaves)
return !(filter_sameguildorparty(.@chkid));
}
// filter_friendly( id )
function script filter_friendly {
return !(filter_hostile(getarg(0)));
}
// filter_notboss( id )
function script filter_notboss {
return (!(getunitdata(getarg(0), UDT_MODE) & MD_BOSS));
}
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