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|
052-2,98,29,0 script #TriggerDialog NPC32767,3,2,{
@step = 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@iLLIA_HERO$) goto L_SpawnLuvia;
end;
L_SpawnLuvia:
$@illia_level_7_progress = 1;
donpcevent "Luvia::OnCommandStart";
end;
L_ShouldNotBeHere:
die();
end;
}
052-2,87,58,0 script #TriggerPlaceLuvia NPC32767,1,1,{
if (strcharinfo(0) != $@iLLIA_HERO$) end;
if ($@illia_progress == 7 && $@illia_level_7_progress == 0) goto L_PlaceLuvia;
end;
L_PlaceLuvia:
npcwarp 98, 25, "#LuviaDaemon";
npcwarp 98, 25, "Luvia";
end;
}
052-2,98,25,0 script Luvia NPC371,{
@step = 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress == 0 && strcharinfo(0) == $@iLLIA_HERO$) goto L_Start;
end;
OnCommandStart:
goto L_Start;
L_Start:
setnpctimer 0;
if ($@illia_level_7_progress == 1)
startnpctimer;
end;
L_ShouldNotBeHere:
die();
end;
OnTimer1000:
npctalk "Oh well, who thought you would survive so far?";
end;
OnTimer5000:
npctalk "All this way, for nothing, only to die from my hands...";
end;
OnTimer10000:
npctalk "Don't worry, you will continue to live, for my sake.";
end;
OnTimer15000:
npctalk "One piece of advice: get prepared!";
stopnpctimer;
setnpctimer 0;
donpcevent "#LuviaDaemon::OnCommandInvoke";
end;
}
052-2,98,25,0 script #LuviaDaemon NPC32767,{
end;
OnCommandInvoke:
setnpctimer 0;
if ($@illia_level_7_progress == 1)
startnpctimer;
end;
OnTimer2000:
if ($@illia_level_7_progress != 1) end;
misceffect FX_DARK_TELEPORT;
// Kill any mob existing on the map
// That's to terminate any attempt at players mass-summoning mobs
// and hide in a corner of the map.
killmonster "052-2", "All";
npcwarp 1, 1, "Luvia";
end;
OnTimer100:
if ($@illia_progress != 7)
goto L_Clear;
if ($@illia_level_7_progress != 3)
end;
// Trance mode
callsub S_SpawnWitchGuard;
end;
OnTimer2600:
if ($@illia_level_7_progress != 3)
end;
npcwarp 1, 1, "#LuviaDaemon";
setnpctimer 0;
end;
OnTimer5000:
if ($@illia_level_7_progress != 1)
end;
// Warp to the place to spawn luvia once the teleport sequence is finished
if (!(attachrid($@iLLIA_HERO_ID)))
end;
$@illia_luvia_x = getx();
$@illia_luvia_y = gety();
npcwarp $@illia_luvia_x, $@illia_luvia_y, "#LuviaDaemon";
detachrid;
// This is a fix to force the official mana client to display a npc after a warp.
// Note: the manaplus client do not need this.
disablenpc "#LuviaDaemon";
end;
OnTimer5500:
if ($@illia_level_7_progress != 1) end;
// See the note above.
enablenpc "#LuviaDaemon";
misceffect FX_EVIL_SUMMON;
misceffect FX_CHANNELLING_CAST;
monster "052-2", $@illia_luvia_x, $@illia_luvia_y, "", 1102, 1, "#LuviaDaemon::OnDeath";
$@illia_luvia_x = 0;
$@illia_luvia_y = 0;
end;
OnTimer9000:
if ($@illia_level_7_progress != 1) end;
set $@illia_luvia_trance_delay, 480; // 8 minutes before turning in trance mode
$@illia_witch_guard_threshold = 30 + ($Illia_Luvia_Harvest*3)/5;
if ($@illia_witch_guard_threshold > 100)
$@illia_witch_guard_threshold = 100;
$@illia_level_7_progress = 2;
npcwarp 1, 1, "#LuviaDaemon";
setnpctimer 0;
end;
OnTimer26000:
if ($@illia_progress != 7)
goto L_Clear;
if ($@illia_level_7_progress != 2)
end;
// The more players Luvia "harvested", the stronger she is.
if (rand(100) >= $@illia_witch_guard_threshold)
end;
// Decrease her power over time.
$@illia_witch_guard_threshold = $@illia_witch_guard_threshold - 7;
// Keep always a small probability when it reached the minimum
if ($@illia_witch_guard_threshold <= 0)
$@illia_witch_guard_threshold = 6 + $Illia_Luvia_Harvest/5;
callsub S_SpawnWitchGuard;
end;
S_SpawnWitchGuard:
if (!(attachrid($@iLLIA_HERO_ID)))
end;
npcwarp getx(), gety(), "#LuviaDaemon";
misceffect FX_EVIL_SUMMON;
misceffect FX_GROUND_SPAWN;
monster "052-2", getx(), gety(), "", 1103, 1, "#LuviaDaemon::OnWGD";
detachrid;
areatimer 0, "052-2", 83, 21, 125, 59, 0, "#LuviaDaemon::OnWGS";
return;
OnTimer30000:
if ($@illia_level_7_progress != 2)
end;
npcwarp 1, 1, "#LuviaDaemon";
$@illia_luvia_trance_delay = $@illia_luvia_trance_delay - 30;
if ($@illia_luvia_trance_delay <= 0)
goto L_TriggerTrance;
setnpctimer 0;
end;
L_TriggerTrance:
$@illia_level_7_progress = 3;
$@illia_luvia_trance_delay = 0;
areatimer 0, "052-2", 83, 21, 125, 59, 0, "#LuviaDaemon::OnTT";
setnpctimer 0;
end;
L_Clear:
stopnpctimer;
setnpctimer 0;
end;
OnDeath:
stopnpctimer;
setnpctimer 0;
if ($@illia_progress != 7)
end;
$@illia_level_7_progress = 4;
killmonster "052-2", "#LuviaDaemon::OnWGD";
mapannounce "052-2", "Luvia : How? By mere humans! But we will see again! Enjoy your victory while it lasts, " + $@iLLIA_HERO$ + "!!", 0;
$@illia_bp = $Illia_Luvia_Harvest * 16 / 10 + 120;
areatimer 0, "052-2", 83, 21, 125, 59, 0, "#LuviaDaemon::OnBP";
areatimer 0, "052-2", 83, 21, 125, 59, 2000, "#LuviaDaemon::OnW00t";
$@illia_progress = 8;
callfunc "UpdateIlliaProgress";
// Set the number of common rewards rewards
if ($Illia_Luvia_Harvest < 15)
$@illia_num_common_reward_items = 0;
if ($Illia_Luvia_Harvest >= 15 && $Illia_Luvia_Harvest < 35)
$@illia_num_common_reward_items = 1;
if ($Illia_Luvia_Harvest >= 35)
$@illia_num_common_reward_items = 2;
// Set the number of unique rewards
if ($Illia_Luvia_Harvest < 40)
$@illia_num_unique_reward_items = 1;
if ($Illia_Luvia_Harvest >= 40)
$@illia_num_unique_reward_items = 2;
$Illia_Luvia_Harvest = 0;
// Extend the time limit of +7 mins to leave enough time to pick
// the rewards even if close to the time limit
$@illia_max_time = $@illia_max_time + 300;
// Record how many times the quest was finished
$Illia_Win_Counter = $Illia_Win_Counter + 1;
end;
OnBP:
if (checkidle() > MAX_IDLE)
end;
BOSS_POINTS = BOSS_POINTS + $@illia_bp;
message strcharinfo(0), "You gain " + $@illia_bp + " Boss Points giving you a total of " + BOSS_POINTS + ".";
end;
OnWGD:
end;
OnWGS:
if ($@illia_level_7_progress == 2)
message strcharinfo(0), "One of Luvia's guard spawned from the depths to assist her!";
end;
OnTT:
if ($@illia_level_7_progress == 3)
message strcharinfo(0), "Luvia seems to become in trance!";
end;
OnW00t:
message strcharinfo(0), "You defeated this evil sorceress... But what about her sister now?";
end;
}
052-2,98,22,0 script #ToLuviaRoomDoor NPC32767,1,2,{
@step = 7;
if ($@illia_progress < @step) goto L_ShouldNotBeHere;
if ($@illia_level_7_progress < 4) end;
warp "052-2", 143, 94;
end;
L_ShouldNotBeHere:
die();
end;
}
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