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018-2,85,23,0 script Malek NPC109,{
@inspector = ((QUEST_Hurnscald & NIBBLE_3_MASK) >> NIBBLE_3_SHIFT);
@MIN_GEM_AMOUNT = 7;
if (@inspector == 10) goto L_NohMask;
mes "[Malek]";
mes "\"Hi, can I help you at all?\"";
menu
"I'm looking for someone able to make gem powder.", L_GemPowder,
"I was just having a look, have a nice day.", L_close;
L_NohMask:
mes "[Malek]";
mes "\"Hi, can I help you at all?\"";
menu
"I'm looking for someone able to make gem powder.", L_GemPowder,
"I was just having a look, have a nice day.", L_close,
"The inspector sent me here to investigate.", L_Investigation;
L_Investigation:
@inspector = 11;
QUEST_Hurnscald = (QUEST_Hurnscald & ~(NIBBLE_3_MASK)) | (@inspector << NIBBLE_3_SHIFT);
mes "\"Yeah, we did hear a commotion. We thought we heard someone go down to the basement, but we checked the whole place over and didn't see anything out of the ordinary.\"";
goto L_close;
L_GemPowder:
mes "[Malek]";
mes "\"My father taught me how to make that sort of powder. Put the gem on a firm surface, hold your pickaxe tight and whack that gem hard. It'll be crushed into powder pretty soon if you keep at it.\"";
mes "\"Do you want me to make any for you?\"";
menu
"Yes, I really need some.", L_GemPowderStart,
"Actually, I don't want anything. Have a nice day.", L_close;
L_GemPowderStart:
mes "[Malek]";
mes "\"Well, I can do that. Bring me a gem and I'll make you some powder - hope you don't mind if I keep a little as payment!\"";
menu
"I've got some gems.", L_Check_Gems,
"I'll be back with a gem soon.", L_close,
"Actually, I prefer my gems whole. Thanks anyway.", L_close;
L_Check_Gems:
mes "[Malek]";
mes "\"Which gem do you want me to powder for you?\"";
next;
setarray @menuitems$, "", "", "", "", "", "", "";
@c = 0;
goto L_Check_Diamond;
L_Check_Diamond:
if (countitem("Diamond") < 1)
goto L_Check_Ruby;
@menuitems$[@c] = "A diamond.";
@menuid[@c] = 0;
@c = @c + 1;
goto L_Check_Ruby;
L_Check_Ruby:
if (countitem("Ruby") < 1)
goto L_Check_Emerald;
@menuitems$[@c] = "A ruby.";
@menuid[@c] = 1;
@c = @c + 1;
goto L_Check_Emerald;
L_Check_Emerald:
if (countitem("Emerald") < 1)
goto L_Check_Sapphire;
@menuitems$[@c] = "An emerald.";
@menuid[@c] = 2;
@c = @c + 1;
goto L_Check_Sapphire;
L_Check_Sapphire:
if (countitem("Sapphire") < 1)
goto L_Check_Topaz;
@menuitems$[@c] = "A sapphire.";
@menuid[@c] = 3;
@c = @c + 1;
goto L_Check_Topaz;
L_Check_Topaz:
if (countitem("Topaz") < 1)
goto L_Check_Amethyst;
@menuitems$[@c] = "A topaz.";
@menuid[@c] = 4;
@c = @c + 1;
goto L_Check_Amethyst;
L_Check_Amethyst:
if (countitem("Amethyst") < 1)
goto L_Choose_Gem;
@menuitems$[@c] = "An amethyst.";
@menuid[@c] = 5;
@c = @c + 1;
goto L_Choose_Gem;
L_Choose_Gem:
@menuitems$[@c] = "None right now, thanks.";
@menuid[@c] = 6;
@c = @c + 1;
menu
@menuitems$[0], L_MenuItems,
@menuitems$[1], L_MenuItems,
@menuitems$[2], L_MenuItems,
@menuitems$[3], L_MenuItems,
@menuitems$[4], L_MenuItems,
@menuitems$[5], L_MenuItems,
@menuitems$[6], L_MenuItems;
L_MenuItems:
@menu = @menu - 1;
if (@menu >= @c)
goto L_close;
if (@menuid[@menu] == 0)
@gem$ = "Diamond";
if (@menuid[@menu] == 1)
@gem$ = "Ruby";
if (@menuid[@menu] == 2)
@gem$ = "Emerald";
if (@menuid[@menu] == 3)
@gem$ = "Sapphire";
if (@menuid[@menu] == 4)
@gem$ = "Topaz";
if (@menuid[@menu] == 5)
@gem$ = "Amethyst";
if (@menuid[@menu] == 6)
goto L_close;
getinventorylist;
if (countitem(@gem$) < 1)
goto L_No_gem;
if (@inventorylist_count == 100
&& countitem(@gem$) > 1)
goto L_TooMany;
delitem @gem$, 1;
if (@gem$ == "Diamond")
getitem "DiamondPowder", @MIN_GEM_AMOUNT + rand(6);
if (@gem$ == "Ruby")
getitem "RubyPowder", @MIN_GEM_AMOUNT + rand(6);
if (@gem$ == "Emerald")
getitem "EmeraldPowder", @MIN_GEM_AMOUNT + rand(6);
if (@gem$ == "Sapphire")
getitem "SapphirePowder", @MIN_GEM_AMOUNT + rand(6);
if (@gem$ == "Topaz")
getitem "TopazPowder", @MIN_GEM_AMOUNT + rand(6);
if (@gem$ == "Amethyst")
getitem "AmethystPowder", @MIN_GEM_AMOUNT + rand(6);
mes "[Malek]";
mes "\"Here's your powder. Hope it's fine enough for you.\"";
mes "\"Do you need me to make any more?\"";
menu
"Yes please.", L_Check_Gems,
"No thank you, this is enough.", L_close;
L_TooMany:
mes "[Malek]";
mes "\"Doesn't look like you've got room for this powder. Come back when you do.\"";
goto L_close;
L_No_gem:
mes "[Malek]";
mes "\"You don't have that gem.\"";
goto L_close;
L_close:
@inspector = 0;
close;
}
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